So, I've been thinking about a game like DC Heroes/MEGS. Character generation relies on a cost table that, as far as I can tell, does not break down cleanly into a calculation. The idea is that you cross reference a trait value (rows) with a particular factor cost (columns) to arrive at the cost for that trait.
I thought a it could be done as a matrix field or more roughly as a series of if statements in a procedure. Any suggestions as to the best AK mechanism for handling such a table? And by "best" I mean most functional without creating a performance hit.
I thought a it could be done as a matrix field or more roughly as a series of if statements in a procedure. Any suggestions as to the best AK mechanism for handling such a table? And by "best" I mean most functional without creating a performance hit.