Hey all,
I'm trying to put in an adjustment that will add Pounce to my beastmorph alchemist when a mutagen is consumed.
Copying the Racial ability, Darkvision adjustment, I created the adjustment, took off the counter because this one doesn't need it, and bootstrapped raPounce to it.
I added the following condition to the bootstrap:
fieldval
IsOn <> 0
And added the following evaluation script to the adjustment:
~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)
Now, when I add the adjustment to the hero, Pounce (Ex) is listed as I'd expect, but when I disable (without removing) the adjustment, Pounce (Ex) remains, unlike the Racial ability, Darkvision adjustment I looked at here.
How do I make it so that when the adjustment is disabled, Pounce disappears from the character?
edit:
I changed the subtype from Special Abilities to Race Modifications and now it works as I'd expect. Not exactly sure why this made a difference, but leaving this here for posterity.
I'm trying to put in an adjustment that will add Pounce to my beastmorph alchemist when a mutagen is consumed.
Copying the Racial ability, Darkvision adjustment, I created the adjustment, took off the counter because this one doesn't need it, and bootstrapped raPounce to it.
I added the following condition to the bootstrap:
fieldval

And added the following evaluation script to the adjustment:
~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)
Now, when I add the adjustment to the hero, Pounce (Ex) is listed as I'd expect, but when I disable (without removing) the adjustment, Pounce (Ex) remains, unlike the Racial ability, Darkvision adjustment I looked at here.
How do I make it so that when the adjustment is disabled, Pounce disappears from the character?
edit:
I changed the subtype from Special Abilities to Race Modifications and now it works as I'd expect. Not exactly sure why this made a difference, but leaving this here for posterity.
Last edited: