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Barbarian Rage and monstrous hit dice errors

Lawful_g

Well-known member
I made an 2nd level ogre Barbarian, when I hit the "enraged" button on the In play tab I noticed he doesn't get 2 extra hit points per a hit die. Instead it only gives him extra hit points based on his barbarian level and not his ogre hit die.

Same deal with constitution increases in general and also feats every 3rd hit die, it looks like the system isn't recognizing monsterous hit dice correctly. My 2nd level ogre barbarian has 4 Giant hit die, and 2 Barbarian level hit die, so he should have 3 feats (1st, 3rd, and 6th HD). For some reason HL says he can take 5 feats. Wierd.

I notice for stat increases it says the next one will be at level 10 (which, including the LA, would by 8 HD), so maybe it is throwing the +2 LA in there, but that would still only be 8, not enough for 2 more feats.

Can you check into this for me Rob or Colen?
 
Lawful_g wrote:
>
>
> I made an 2nd level ogre Barbarian, when I hit the "enraged" button on
> the In play tab I noticed he doesn't get 2 extra hit points per a hit
> die. Instead it only gives him extra hit points based on his barbarian
> level and not his ogre hit die.


Oops... you're absolutely right, you should be getting bonus hit points
on every hit die, not just class levels. I'll correct that in the next
update.


> Same deal with constitution increases in general and also feats every
> 3rd hit die, it looks like the system isn't recognizing monsterous hit
> dice correctly. My 2nd level ogre barbarian has 4 Giant hit die, and 2
> Barbarian level hit die, so he should have 3 feats (1st, 3rd, and 6th
> HD). For some reason HL says he can take 5 feats. Wierd.


Hmm, that's a bug. I'll get that fixed (I think we're counting the feats
from monstrous hit dice twice).


> I notice for stat increases it says the next one will be at level 10
> (which, including the LA, would by 8 HD), so maybe it is throwing the +2
> LA in there, but that would still only be 8, not enough for 2 more feats.

Stat increases, as far as I'm aware, only apply to class levels and not
hit dice. So we should definitely be taking level adjustment into
account there.


Thanks,

--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
 
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