shatterjack
Active member
Is it possible to have a class special automatically add a weapon to a character when enabled, the way all characters automatically receive an Unarmed Strike weapon?
The reason I ask is that I'm trying to implement the Armament Shield class ability from the Zweihander Sentinel archetype, which lets you shield bash with a two-handed weapon.
I tried making a copy of the Light Shield weapon and magic weapon, and updated the latter's gizmo to bootstrap the former. No dice, not even when I bootstrapped the magic weapon to the class special. I'm hoping there's some tag I can assign to the item from a script, but none of the ones I've tried so far are working.
Am I right in my suspicion that the answer is "lrn2gizmo", or is there something simpler that I'm missing?
The reason I ask is that I'm trying to implement the Armament Shield class ability from the Zweihander Sentinel archetype, which lets you shield bash with a two-handed weapon.
I tried making a copy of the Light Shield weapon and magic weapon, and updated the latter's gizmo to bootstrap the former. No dice, not even when I bootstrapped the magic weapon to the class special. I'm hoping there's some tag I can assign to the item from a script, but none of the ones I've tried so far are working.
Am I right in my suspicion that the answer is "lrn2gizmo", or is there something simpler that I'm missing?