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Attempting to adjust class ability features

zethallon

Member
Hello, I attempted to review some of the FAQs and threads related to the topic but did not find my answer. If this was posted in another thread, please accept my apologies.

I am playing in the campaign as a ninja and after speaking to my GM, he has agreed to allow me to house-rule that I can swap out Poison Use for Trapfinding as per the rogue base class. I used the Adjust tab and was able to hide Poison Use but cannot find the option to add a class ability to add Trapfinding.

Is this possible through the Adjust tab or will this have to be coded? Thank you in advance.
 
Have to be coded. While it's relatively easy to disable and hide something with scripts, it's impossible to add a chosen thing with a script unless you are choosing from a very narrow list.

Since all you're doing is a 1/1 trade, the easiest route would be to create an archetype for your class that removed the old ability, and bootstrapped the new one in it's place.
 
Thank you, Aaron! I just wanted to make sure that I wasn't missing something obvious before going that route. I also appreciate the recommendation.
 
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