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Attaching items to child units

  • Thread starter Thread starter scbd at btopenworld.com
  • Start date Start date
S

scbd at btopenworld.com

Guest
Hi,

I have come across an interesting problem and was wondering if I am going quietly mad or if there is a way round it.

I have a main unit (Infantry Battalion) which is linked to several child units (HQ, gun company, etc) via an option - this works fine. Because I do not want the child units to be selectable individually, I have added the 'x' to the front of their unique id.

Since I also want the child units to start off with certain items, I have linked these to the specific child units via options and the 'take' syntax.

When running the resulting file within Army builder, the defaulted items are not allocated to the child units, nor am I able to assign the items manually (I get the 'Cannot currently be given any items' message). The parent and each child unit has the number of allowed items set to 9999.

If, however, I return to the creator package and remove the 'x' from the unique id on the child units, then my items are included on the child units when I pick the parent unit (excellent), but the child units are also selectable individually within the system (not so excellent).

Anyone know of a way round this ?
(I'm running version 2.2c)

Cheers,
Simon.


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If you add the Ex. attribute "hide" to the child units, that should remove them form the list of units at the top of AB. The user will never be able to select those child units unless another unit gives them the option to select them. Hope this helps.


Thanks,

Keith


----- Original Message -----
From: Simon Day
To: Army Builder List
Sent: Sunday, April 14, 2002 2:55 PM
Subject: [AB] Attaching items to child units


Hi,

I have come across an interesting problem and was wondering if I am going quietly mad or if there is a way round it.

I have a main unit (Infantry Battalion) which is linked to several child units (HQ, gun company, etc) via an option - this works fine. Because I do not want the child units to be selectable individually, I have added the 'x' to the front of their unique id.

Since I also want the child units to start off with certain items, I have linked these to the specific child units via options and the 'take' syntax.

When running the resulting file within Army builder, the defaulted items are not allocated to the child units, nor am I able to assign the items manually (I get the 'Cannot currently be given any items' message). The parent and each child unit has the number of allowed items set to 9999.

If, however, I return to the creator package and remove the 'x' from the unique id on the child units, then my items are included on the child units when I pick the parent unit (excellent), but the child units are also selectable individually within the system (not so excellent).

Anyone know of a way round this ?
(I'm running version 2.2c)

Cheers,
Simon.


[Non-text portions of this message have been removed]


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It is docuemnted that units without a valid race prefix (ie.
starting with x) cannot take items. As Keith suggested, use the hide
attribute.

Cheers,
Russell.

--- In armybuilder@y..., "Keith" <mobo@a...> wrote:
> If you add the Ex. attribute "hide" to the child units, that
should remove them form the list of units at the top of AB. The
user will never be able to select those child units unless another
unit gives them the option to select them. Hope this helps.
>
> ----- Original Message -----
> From: Simon Day
> To: Army Builder List
> Sent: Sunday, April 14, 2002 2:55 PM
> Subject: [AB] Attaching items to child units
>
>
> Hi,
>
> I have come across an interesting problem and was wondering if I
am going quietly mad or if there is a way round it.
>
> I have a main unit (Infantry Battalion) which is linked to
several child units (HQ, gun company, etc) via an option - this
works fine. Because I do not want the child units to be selectable
individually, I have added the 'x' to the front of their unique id.
>
> Since I also want the child units to start off with certain
items, I have linked these to the specific child units via options
and the 'take' syntax.
>



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Thanks guys - I'll give that a try.

Cheers,
Simon Day

> -----Original Message-----
> From: rjsoz [SMTP:rjs@inorbit.com]
> Sent: 15 April 2002 07:44
> To: armybuilder@yahoogroups.com
> Subject: Re: [AB] Attaching items to child units
>
> It is docuemnted that units without a valid race prefix (ie.
> starting with x) cannot take items. As Keith suggested, use the hide
> attribute.
>
> Cheers,
> Russell.
>
> --- In armybuilder@y..., "Keith" <mobo@a...> wrote:
> > If you add the Ex. attribute "hide" to the child units, that
> should remove them form the list of units at the top of AB. The
> user will never be able to select those child units unless another
> unit gives them the option to select them. Hope this helps.
> >
> > ----- Original Message -----
> > From: Simon Day
> > To: Army Builder List
> > Sent: Sunday, April 14, 2002 2:55 PM
> > Subject: [AB] Attaching items to child units
> >
> >
> > Hi,
> >
> > I have come across an interesting problem and was wondering if I
> am going quietly mad or if there is a way round it.
> >
> > I have a main unit (Infantry Battalion) which is linked to
> several child units (HQ, gun company, etc) via an option - this
> works fine. Because I do not want the child units to be selectable
> individually, I have added the 'x' to the front of their unique id.
> >
> > Since I also want the child units to start off with certain
> items, I have linked these to the specific child units via options
> and the 'take' syntax.
> >
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
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