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Attach GM directions Below snippet

meek75

Well-known member
I don't remember seeing this before, but why can't I attach GM directions below a snippet rather than above it? There are times I would rather it be below. It seems like (to my very limited understanding) that it should be easy to have RW attach it to either place at the users direction. So, I know I missed the survey :) but thought I'd throw out the suggestion.
 
I don't remember seeing this before, but why can't I attach GM directions below a snippet rather than above it? There are times I would rather it be below. It seems like (to my very limited understanding) that it should be easy to have RW attach it to either place at the users direction. So, I know I missed the survey :) but thought I'd throw out the suggestion.

By attach do you mean "add a GM Snippet"? Because you can add any type of snippet above or below the snippet your clicking on in question. You can also change any snippet to GM Direction.
 
Ctrl-D creates a GM snippet above the current PC snippet and attached to it. I agree with OP that below would be nice too. I use these extensively so that chests and doors and tactics are attached to the things they describe.

Most modules put the text in a block on top of the GM text that it refers to.

I would strongly prefer GM text after PC text if it was an option.
 
Ctrl-D creates a GM snippet above the current PC snippet and attached to it. I agree with OP that below would be nice too. I use these extensively so that chests and doors and tactics are attached to the things they describe.

Most modules put the text in a block on top of the GM text that it refers to.

I would strongly prefer GM text after PC text if it was an option.

AH yeah sorry, yes I agree that would be cool, I never even thought of that, obviously the OP is keener then I am.
 
I agree with this. I would like to be able to do both, but if I had to choose one over the other I would want it below, as that is the standard layout of most adventure paths.
 
I agree with this. I would like to be able to do both, but if I had to choose one over the other I would want it below, as that is the standard layout of most adventure paths.

Actually having it either or both would be slick, as writer of my own material I like the GM snippet where it makes sense, is it info as GM I need to know before players enter/check door/listen? then it goes on top, if it is info for after you have done the above, then it would go after.

Being able to attach above, below or both would be sweet.
 
Am I missing something here or are you? When you click to the right of a snippet (F9), go to "Add Snippet Above" or "Add Snippet Below" and you can choose "GM Directions" to create them. They are not attached to the snippet (as if you created "GM Directions" from the first menu so they might not be what you want but they seem to accomplish the same thing and can be moved on their own if you decide you need to do so.
 
Am I missing something here or are you? When you click to the right of a snippet (F9), go to "Add Snippet Above" or "Add Snippet Below" and you can choose "GM Directions" to create them. They are not attached to the snippet (as if you created "GM Directions" from the first menu so they might not be what you want but they seem to accomplish the same thing and can be moved on their own if you decide you need to do so.

If you hit Ctrl D you add a GM note to a snipit. It always adds above the snippet it modifies.
 
Am I missing something here or are you? When you click to the right of a snippet (F9), go to "Add Snippet Above" or "Add Snippet Below" and you can choose "GM Directions" to create them. They are not attached to the snippet (as if you created "GM Directions" from the first menu so they might not be what you want but they seem to accomplish the same thing and can be moved on their own if you decide you need to do so.

If you attach the GM note to a snippet the program will always keep them together. That way if you move one the other is automatically moved with it. You can add a GM not snippet below any other snippet, but they will not be tied together and can get accidentally separated when moving them. I often do place a GM not below a snippet and don't attach them, but it would be nice if I could. A minor thing, but nice none the less.
 
To build on @meek75's response, using CTRL-D for an attached GM snippet is great for keeping info like traps or GM notes on a magic item or or or or.... What the players see and what the GM knows are often very different and this keeps them together.

If I have a room description, I want the GM verbiage on bottom. This is the traditional module presentation since the dawn of time.

If I have a trap or item, I want the GM verbiage on top. I want it to grab my eye and notify me that something needs to be read before I talk to the players.
 
If I have a room description, I want the GM verbiage on bottom. This is the traditional module presentation since the dawn of time.

And since the dawn of time I have personally thought this was outright wrong. I for the life of me cannot understand why the important GM notes needed **BEFORE** the reading of the info or letting the PCs do anything was not right at the top, a big "HEY READ ME FIRST" bit of info. Nothing worse than allowing players to open a door, enter room then to find out that 8 paragraphs below the player text box it states "There us a trap on the door...." <smack>

Inform the GM of important stuff should be first if needed to be known first, and the rest after.

This is exactly How I have setup my encounters, the "Overview" is what the GMs need to know about a room/cave/area/whatever before anything happens, The description is for the player info, and any required GM notes for after its read.

The GM notes attached to each and ever snippet in any other of the sections. Just wish this could be both top or bottom, but its not end of world dealio or anything.
 
Inform the GM of important stuff should be first if needed to be known first, and the rest after.

I completely agree!

The GM directions should be the first thing encountered.

An option to choose either way could work (to each his own), but if we have only one way of doing it, GM directions should be on top.
 
I completely agree!

The GM directions should be the first thing encountered.

An option to choose either way could work (to each his own), but if we have only one way of doing it, GM directions should be on top.

I'm not suggesting we change it to being only on bottom, just that we have the option. I only mentioned it because it seems (to my very limited understanding) it should be an easy thing to allow for both.
 
it should be an easy thing to allow for both.

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