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Assigning Weapons Proficiency

BobStumpp

Member
I am trying to put together a feat that grants Proficiency for any Non-Heavy weapon. The code is close, but I am missing something

Code:
foreach pick in hero from BaseWep where "!wProperty.Heavy"
  if (eachpick.tagis[Helper.Proficient] = 0) then 
     perform eachpick.assign[Helper.Proficient]
  endif
nexteach

This Eval Script done in Post-Levels works mostly. Once you equip the weapon it shows as you are proficient, and grants the appropriate to hit adjustment. However, if you go to buy a weapon, the Weapons List shows that you are not proficient with some nice red text saying "Not proficient with weapon". But again, once you equip the weapon, it shows that you are proficient.

Any idea as to where/when I should be setting the Proficient tag? Or is there another tag I should be setting?

Thanks,

Bob
 
Your foreach statement is a Chicken/Egg problem. a weapon doesn't become a "pick" in "hero" until assigned by purchasing it. So what is happening is that you can't become proficient until a weapon has been purchased and becomes part of the hero.

Here's a solution:
Code:
foreach thing in BaseWep where "!wProperty.Heavy"
     ~ grab all weapon proficiency tags from the weapon
     perform eachthing.pulltags[WepProf.?]
nexteach
    
~ Now push all tags to the hero
perform hero.pushtags[WepProf.?]

This foreach statement loops through all things in the BaseWep category without the wProperty.Heavy tag and pulls the Proficiency tags into local memory table.

After it loops through all the weapons, it pushes all the tags it collected out to the hero.
 
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