Is there a way of scripting the Easy if Race box to become active if certain conditions are met?
For example If a character was an Elf and had a feat that allowed all named racial (Elven) exotic weapons to be classed as martial then this would be a valid condition and taking a racial weapon wouldn't show up as non proficient, but if the character was a dwarf theh it would be invalid and apply the relevant penalties.
I've tried a Perform Hero.assign[wEasyRace.Elf] on an Eval script of the actual Weapon after checking for a valid Race but it doesn't work!
I noticed the Easy if Race box whilst trying to get the Improved Weapon Familiarity Feat from Complete Warrior to work, see my other posts for the current script that partially works.
If the Easy if Race tick box on the Weapons tag of the editor is ticked then all racial weapons become one proficiency better.
For example If a character was an Elf and had a feat that allowed all named racial (Elven) exotic weapons to be classed as martial then this would be a valid condition and taking a racial weapon wouldn't show up as non proficient, but if the character was a dwarf theh it would be invalid and apply the relevant penalties.
I've tried a Perform Hero.assign[wEasyRace.Elf] on an Eval script of the actual Weapon after checking for a valid Race but it doesn't work!
I noticed the Easy if Race box whilst trying to get the Improved Weapon Familiarity Feat from Complete Warrior to work, see my other posts for the current script that partially works.
If the Easy if Race tick box on the Weapons tag of the editor is ticked then all racial weapons become one proficiency better.