LesCoxwell
Member
Sorry if I've posted this in the wrong place but this is my first post on these forums.
I'm trying my hand at adding Occupations from the Investigators Handbook for CoC 7E. I started off with the Gun Moll, set up the occupation and saved it to a separate data file, tested the file to make sure that there were no errors in the file. All seemed to be hunky-dory until I tested it in HL and found that the option of Art/Craft(Any) as an Occupation Skill didn't work. I cannot seem to get any drop down options for the Art/Craft to appear at all. I've tried adding Art/Craft (any) on its own, adding all the art/craft skills with and without the (any) option and nothing seems to work.
I tried looking at the Occupation Skills for Entertainer to see how the LWD team had done it and discovered that whoever had done the occupation there had simply added Art/Craft (Acting) so you can only have an actor and nothing else, no singers, musicians, comedians, etc.
Any ideas on how to set this up?
I'm trying my hand at adding Occupations from the Investigators Handbook for CoC 7E. I started off with the Gun Moll, set up the occupation and saved it to a separate data file, tested the file to make sure that there were no errors in the file. All seemed to be hunky-dory until I tested it in HL and found that the option of Art/Craft(Any) as an Occupation Skill didn't work. I cannot seem to get any drop down options for the Art/Craft to appear at all. I've tried adding Art/Craft (any) on its own, adding all the art/craft skills with and without the (any) option and nothing seems to work.
I tried looking at the Occupation Skills for Entertainer to see how the LWD team had done it and discovered that whoever had done the occupation there had simply added Art/Craft (Acting) so you can only have an actor and nothing else, no singers, musicians, comedians, etc.
Any ideas on how to set this up?