I've been using Hero Lab for quite a while now, and have just found out that epic levels are not supported at all. Total bummer. My playgroup enjoys going into ridiculously high levels.
I hopped into the editor and made new versions of every class that do not have the level cap at 20, even created an "Epic" archetype that adjusts attack and save progression for use after 20. You need to make a one time adjustment to account for the levels prior to 20, but it gets the job done.
The only issue I currently have is extrapolating abilities and such beyond level 20. I first noticed the issue with a Summoner class at lvl 21. The Eidolon companion type has an array for hit dice at levels, but this array only goes to index 19. Looks like this also happens to other classes, but I only got an error with the summoner class.
Anyway, since this array does not seem like it can be increased at all, I was wondering if anyone had any idea on how to use an eval script to replace these. I am going to mess around with it, but if anyone has an idea of how to start, it would be much appreciated.
I hopped into the editor and made new versions of every class that do not have the level cap at 20, even created an "Epic" archetype that adjusts attack and save progression for use after 20. You need to make a one time adjustment to account for the levels prior to 20, but it gets the job done.
The only issue I currently have is extrapolating abilities and such beyond level 20. I first noticed the issue with a Summoner class at lvl 21. The Eidolon companion type has an array for hit dice at levels, but this array only goes to index 19. Looks like this also happens to other classes, but I only got an error with the summoner class.
Anyway, since this array does not seem like it can be increased at all, I was wondering if anyone had any idea on how to use an eval script to replace these. I am going to mess around with it, but if anyone has an idea of how to start, it would be much appreciated.