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Army builder for the IPad?

It's definitely possible, but it would take a lot of work on our part to port it from Windows to the iPad. :(

An iPad version of Army Builder would be pretty cool, though, so we're definitely looking into it. :)
 
I'd have to agree. Had my iPad for a week or so now and the gaming possibilities for apps are enormous. Considering the inevitable release of other slate and tablet products to follow (many of which will run on app formats) such things as the iPad could be an enormous platform for Army Builder and other gaming aids...
 
I registered just to add my request to those above.

I now carry around my codexes (2 days in front of a flatbed scanner... *headache*) and army lists on the iPad - having army builder on it would complete things.

Right now I am using a remote desktop app then beaming into my home pc with army builder on it, but it's far from convenient ;)

I think the iPad is going to be a hit amongst gamers once they've seen somebody using one for their gaming.
 
Might it be a better investment to have a cloud-based Army Builder and thereby support any mobile device (iOS or Android)? I know there are operational costs to consider here but it opens up many other interesting opportunities for Lone Wolf in my opinion (new annuities!). I'd definitely pay for a cloud-based offering.
 
iPad app for the win.

I actually signed up to these forums just to add my voice to the calls for some kind of iPad app for Army Builder. I love your product and use it religiously to produce my lists but in this age of portable technology having access to AB on a platform like my iPad would really be the icing on the cake. I agree with early comments that I'd be more than willing to pay for such an app..
 
I'd just like to point out that if there is an iPad/iPhone (they are the same platform, after all) app at some point it would also be a good idea to build an android version too, what with it having nearly the same market-share amongst smartphones in use.
 
We're actively working towards having an iPad version of AB. The first step is a native Mac port, which is currently in development. After that, we can port to the iPad.

We're also exploring an Android version. The gotcha is that the Android requires a completely separate port with completely distinct code, and we're not big enough to pursue all the different avenues in parallel. But something for Android is definitely part of the plan.
 
OK, first: Fantastic news; this was basically the last thing stopping me from going Mac full-time, now that Steam is out for the Mac too.

Second: The dreaded licensing; how are these things going to be sold? Ideally, from a consumer perspective, I'd like to be able to buy a single license for "army builder" that covers all platforms; Mac, Windows iDevice, droid etc.
But I don't think the iTunes app store is particularly amenable to this, unfortunately.
On that basis, might I suggest that you have a "first platform" price and "additional platform" prices for each other app in the family and that these be one-off purchases?
 
Barring any major surprises, the plan is for Mac licenses to work just like Windows licenses. In other words, a license is a license, and you can put it on one computer, whether it be Mac or Windows. Things get more interesting when you consider the iPad and other devices that have a completely different mechanism for handling them. We're still weighing the options for those platforms and considering all possible alternatives.
 
Barring any major surprises, the plan is for Mac licenses to work just like Windows licenses. In other words, a license is a license, and you can put it on one computer, whether it be Mac or Windows. Things get more interesting when you consider the iPad and other devices that have a completely different mechanism for handling them. We're still weighing the options for those platforms and considering all possible alternatives.
On that basis, if I have a standard license which includes a secondary computer license, could I then use one of those for a windows machine and one for a Mac?
 
On that basis, if I have a standard license which includes a secondary computer license, could I then use one of those for a windows machine and one for a Mac?

That is indeed the objective. The licensing technology we utilize should make this possible. We need to get further along in the Mac port before we can verify this will work, but we believe it should.
 
Don't do it Rob! I've resisted buying a iPad so far but if you put out Army Builder or Hero Labs on the iPad then I'll have to buy one and curse you for all eternity! :)
 
Funny thing is, so many times I hear complaints on why they don't use HL or AB is because it only runs on Windows. It seems SO many gamers out there use Linux.

To bad you couldn't have coded and made this work in Java.
 
Funny thing is, so many times I hear complaints on why they don't use HL or AB is because it only runs on Windows. It seems SO many gamers out there use Linux.

To bad you couldn't have coded and made this work in Java.
By the time they get round to the Android port it will kind of have to...
 
Good gods...thank gods it's not in Java. Who cares if it's not OS dependent. Most Java apps suck monkey balls. You have to pick your client base. Windows is the most dominant OS out there regardless of it being a good OS or not. It's sheer numbers and numbers = money. While I would like to see a Mac port which in turn would probably mean an iPad/IPhone/IPod port It's not going to hinder me from buying it or using it. Just convince of having it on multiple OS's.

Linux is one of those extremely niche OS's. It's great for those who know how to use it and know what to do with it but I don't really see it taking over the Windows market. Sure Windows my loose people and sure Linux may grow but at the end of the day Windows is still the top dog.

I have a netbook which has AB installed. It's portable for me. Now if they do come out with an I(whatever) that might sway me to actually purchase the hardware (as I don't have one).

I just hate Java and would hate to see AB go Java.
 
Actually, Linux's problem isn't that it's a niche OS; it's that it is in fact several dozen niche operating systems that share a common kernel but occasionally very little else, up to and including file system...
 
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