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Armour that grants a class skill

I would in the editor make the armor, and in the Eval Scripts put in the following:

Phase: Post-levels Priority: 10000 Index:1

doneif (field[gIsEquip].value = 0)

#makeclassskill[skFly]
#competencebonus[hero.childfound[skFly], 5]


I am new to this and have only been trying to figure it all out on my own in the last few months (I am deaf and cannot use the tutorials). :)
 
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