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Are these bugs?

EightBitz

Well-known member
Yes, I've submitted a support email, but while I'm waiting for the official reply, I figured I'd ask the community if I'm missing anything here.

I have a character with a meridian belt (which allows a character to wear four rings - one on each hand and one on each foot), but when I equip the belt, then equip all three rings, I still get a validation error that I'm wearing too many rings.

Also, I have a monk with an ability that allows him to add his level to his CMB. This seems to be a persistent and unconditional bonus, yet Hero Lab is not calculating it into the CMB value.
 
Re: Meridian Belt

The Meridian Belt allows you to wear up to 4 rings, but only 2 can be "active" at any time.

It is a Swift Action to change which 2 are active.


Re: Monk Bonus
I don't think that's enough detail for anyone to help you out.
 
Re: Meridian Belt

The Meridian Belt allows you to wear up to 4 rings, but only 2 can be "active" at any time.

It is a Swift Action to change which 2 are active.


Re: Monk Bonus
I don't think that's enough detail for anyone to help you out.

Starting at 3rd level, a monk gets "Maneuver Training." Instead of adding their base attack bonus to CMB, the monk can add their level to their CMB.

When I look at the components of my CMB, I still see my normal BAB being added in. Though I do see a +3 (untyped bonus) being added in, which is the difference between my level and my BAB. Is that what's doing? Calculating the difference and adding that in?
 
Starting at 3rd level, a monk gets "Maneuver Training." Instead of adding their base attack bonus to CMB, the monk can add their level to their CMB.

When I look at the components of my CMB, I still see my normal BAB being added in. Though I do see a +3 (untyped bonus) being added in, which is the difference between my level and my BAB. Is that what's doing? Calculating the difference and adding that in?

That is indeed what is happening.
 
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