I love late night coding binges/request lists... so to save myself a monitor due to a sleepy lack of a ) I have a question.
Background: I have another thread detailing my start of battles with creating a customized spell list for new 20 level class. Luckily for me (or not) one of the stipulations for implementing this class is my ability to learn how to code it into HeroLab,
Currently, the Dev team is batting around the idea of creating Archetypes, and/or "Oracle Mystery/Sorcerer Bloodline type things" to emulate a focused specialization for the new class.
Since one specialization will strip away more spells or spell access, and the others would add to the spell list, I have been advocating Archetype, since I know that is easier to mess with Spells per Day or Known, (Kensai Magus)
What kind of limitations would a Mystery/Bloodline like ability have in altering a class, vs an Archetype?
Background: I have another thread detailing my start of battles with creating a customized spell list for new 20 level class. Luckily for me (or not) one of the stipulations for implementing this class is my ability to learn how to code it into HeroLab,
Currently, the Dev team is batting around the idea of creating Archetypes, and/or "Oracle Mystery/Sorcerer Bloodline type things" to emulate a focused specialization for the new class.
Since one specialization will strip away more spells or spell access, and the others would add to the spell list, I have been advocating Archetype, since I know that is easier to mess with Spells per Day or Known, (Kensai Magus)
What kind of limitations would a Mystery/Bloodline like ability have in altering a class, vs an Archetype?