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Archetype vs in Class Specialization

Dianae

Well-known member
I love late night coding binges/request lists... so to save myself a monitor due to a sleepy lack of a ) I have a question.

Background: I have another thread detailing my start of battles with creating a customized spell list for new 20 level class. Luckily for me (or not) one of the stipulations for implementing this class is my ability to learn how to code it into HeroLab,

Currently, the Dev team is batting around the idea of creating Archetypes, and/or "Oracle Mystery/Sorcerer Bloodline type things" to emulate a focused specialization for the new class.

Since one specialization will strip away more spells or spell access, and the others would add to the spell list, I have been advocating Archetype, since I know that is easier to mess with Spells per Day or Known, (Kensai Magus)

What kind of limitations would a Mystery/Bloodline like ability have in altering a class, vs an Archetype?
 
What kind of limitations would a Mystery/Bloodline like ability have in altering a class, vs an Archetype?
Both Things can be used to alter a class or spell list. The only real difference is the difficulty level as the archetype has built in mechanics you can use. Where if you use a Custom Special you will have to write all the script logic yourself.

Not impossible and it will be very similar to logic I saw Andrew and Aaron helping you with before. The only difference is "location" of how to access the "class" from the Custom Special. Worth reading Mathias article HERE specifically the Pick Context section.
 
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