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Arcane Edge error message

Paragon

Well-known member
I'm in the process of preparing a data file for the Broken Earth setting, as I've mentioned. In process I periodically test things out. I've hit an odd bug. For whatever reason, when I select the psionic arcane background edge, its let's me, but I get an error that says "Arcane Backgrounds are exclusive" error. Any idea what I could have done that would produce this result? Initially it was with the modified version I did, but it does it with the original version, too. I'm assuming something I've done on one of my modifications is causing this, but I don't even know where to start.
 
Does something else you have (maybe that you did a copy of) that is listed on both of those sheets (I'm assuming it would be an Edge but it could be something else) bootstrap an AB accidently by chance?
 
Wouldn't it display if it did? I'm not seeing a second arcane background show. That's the baffling thing; it appears something connected with arcPsi but I'm not seeing anything that can do it. I've got arcExChem (Extreme Chemistry, a pharmacological "arcane" background), arcSupSci (a renamed Weird Science), the three Edges to handle them and the psi (the only reason the latter exists is so I can tell it to not be available if a particular racial trait is present in the character), and a version of the Mentalist edge (so it knows to look for the modified ID of the copied Psi edge). Maybe I'll do a text search in the .user file for "arc" and see if anything weird comes up.
 
Okay, found the problem; don't understand why it was a problem, but apparently it really didn't like my having the new Psionics edge bootstrap the same arcPsionics background as the first one did. Once I also did a duplicate arcane background, it was fine with it. Strange.
 
Yeah, that's what I meant by something bootstrapping an AB, the "arc" versions don't like to be duplicated.
 
If I understand your point, it seems to be the opposite here: the "arc" didn't like that it wasn't duplicated; it apparently objected to the fact it was being bootstrapped by two different Edges, even though I had one of the two (the original) precluded. It wasn't until I duplicated it (i.e. did a copy of it) that the thing worked right.

If I misunderstood what you're saying, my apologies.
 
Sorry, I meant as in duplicated within the things calling it. So, yeah, how you said it but to me I think of it as the program having an two Edges that create duplicates of that entry. In that way the same arc entry exists twice because two things are calling it out. But, yes, what you said is what I meant, although with one of them precluded I wouldn't have thought it would be a problem. I've taken to doing ABs from scratch in general, though, although maybe not always making a new skill for them, I definitely always do the Edge and arc versions from scratch. There seem to be too many interactions there that seem to have tendrils in a bunch of other stuff that it just causes less headaches to do it that way.
 
I'll definitely keep it in mind for the future. It wasn't something I'd have expected to be a problem.
 
Yeah, I didn't think about it much, either. It was one of those things I ran into early on where I was thinking I would try to just reuse existing things as much as possible rather than trying to do copies and precludes for what seemed like every little thing, but at least where ABs are concerned I found out I couldn't really do it that way.

Lots of little quirks to work around and you seem to be working on a fairly complex data file, at that.
 
Yeah, I didn't think about it much, either. It was one of those things I ran into early on where I was thinking I would try to just reuse existing things as much as possible rather than trying to do copies and precludes for what seemed like every little thing, but at least where ABs are concerned I found out I couldn't really do it that way.

Lots of little quirks to work around and you seem to be working on a fairly complex data file, at that.

Well, there's a lot of little special casing. At least one (the mutant edge that gives you a specific power and 5 power points) I ended up just putting it in the text for the edge, because getting it to work really right was just too damn much trouble for a single edge.

There's also a fair bit of just necessary tedium; for example the setting has its own equipment list, so I'm going to have to go through and do a lot of copy-and-edit when I get to that. Thank the gods you can just generically exclude the ordinary equipment as a set with a setting, if I'd had to do a preclude for ever damn one, I think I'd have tossed in the towel.

But I'll say this; between this and my XCOM datafile, I've learned a lot about editing the SW files...
 
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