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Apothecaries / Techmarines opinions requested

  • Thread starter Thread starter demandred at skrill.org
  • Start date Start date
D

demandred at skrill.org

Guest
Hello, all.

Someone has brought up an interesting question about detaching Apothecaries
and Techmarines from command squads. He thinks that the character is still
a member of the squad, so you should be able to detach (e.g.) a techmarine
and apothecary, and take just 2 normal marines in the squad. I think this
is a load of bunkum, and that you still need the minimum 4 marines.

Either way, does the detached character count as a 'member' of his new
squad? I.e., could I take a squad with 9 marines, 1 sergeant, 1 apothecary
and 1 techmarine, or would the maximum number of marines be 7?

I'd be interested to hear what y'all think about this. Thanks.


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
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> Either way, does the detached character count as a 'member' of his
> new squad? I.e., could I take a squad with 9 marines, 1 sergeant, 1
> apothecary and 1 techmarine, or would the maximum number of
> marines be 7?

The apothecary/techmarine is bought as a member of a command squad and not
the squad you intend him to join. He only becomes part of the squad when you
physically attached him to the squad. This means that you could end up with
a 10-man squad with an added number of attached techmarines and apothecaries
:-)


Jimi

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My understanding of the rules is that these two characters ARE the two
marines, Detached means just that. Taken out of their unit, and moved to
another...

Personally, I think that Apothacaries and Tech-Marines should still be
independant characters...

----- Original Message -----
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
To: ab@support.wolflair.com
Sent: Thursday, January 25, 2001 10:45 AM
Subject: [AB] Apothecaries / Techmarines opinions requested


> Hello, all.
>
> Someone has brought up an interesting question about detaching
Apothecaries
> and Techmarines from command squads. He thinks that the character is still
> a member of the squad, so you should be able to detach (e.g.) a techmarine
> and apothecary, and take just 2 normal marines in the squad. I think this
> is a load of bunkum, and that you still need the minimum 4 marines.
>
> Either way, does the detached character count as a 'member' of his new
> squad? I.e., could I take a squad with 9 marines, 1 sergeant, 1 apothecary
> and 1 techmarine, or would the maximum number of marines be 7?
>
> I'd be interested to hear what y'all think about this. Thanks.
>
>
> --
> 'Not Colin' McAlister - License to Skrill
> Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
> -----------------------------+------------------------------------
> "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>


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--- Colen 'Skrillboy' McAlister <demandred@skrill.org> a écrit : >
Hello, all.
>
> Someone has brought up an interesting question about detaching
> Apothecaries
> and Techmarines from command squads. He thinks that the character is
> still
> a member of the squad, so you should be able to detach (e.g.) a
> techmarine
> and apothecary, and take just 2 normal marines in the squad. I think
> this
> is a load of bunkum, and that you still need the minimum 4 marines.
>
> Either way, does the detached character count as a 'member' of his
> new
> squad? I.e., could I take a squad with 9 marines, 1 sergeant, 1
> apothecary
> and 1 techmarine, or would the maximum number of marines be 7?
>
> I'd be interested to hear what y'all think about this. Thanks.
>
In my mind, the techmarine and apothecary are still of the command
squad : Their base cost is the same as the rest of the command squad (
i.e. If the command squad has Jet packs, so they have), and they have
the same option possibilities than the command group.
The command squad is 10 marines maxi, theses two included, and the
others squads receive reinforcement from command unit for a task.

For exemple, my personal chapter (Dark Eagles) squads are already
designed, with 10 marines each, their cost, and history. If a special
mission need a techmarine, then, I will not dismiss a member of my
original squad for him.
So the size of the squad will be up to 12. (bad for the rhino)

In fact, I will still use rhinos cause the Dark Eagles are sons of
Sanguinius...

GBG

Garfunkel

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I would tend to think that the character is in addition to the unit. So that you could then have a unit of 10 marines with an attached techmarine or something. The
character is a unit attachment, not an upgrade for a current member of the unit. Also, you first make the army, then have the option of taking members of the
command unit and attaching them to units in the detachment.

My vote = Buy the normal unit (10 strong), Buy the command unit (5 strong) , Detach a character from command unit (1) and attach it to normal unit (10) giving you 11
total guys in the unit.

Hope that made sense to someone, cuz i sure got confused writing it O_o

PD



1/25/2001 3:45:11 PM, "Colen 'Skrillboy' McAlister" <demandred@skrill.org> wrote:

>Hello, all.
>
>Someone has brought up an interesting question about detaching Apothecaries
>and Techmarines from command squads. He thinks that the character is still
>a member of the squad, so you should be able to detach (e.g.) a techmarine
>and apothecary, and take just 2 normal marines in the squad. I think this
>is a load of bunkum, and that you still need the minimum 4 marines.
>
>Either way, does the detached character count as a 'member' of his new
>squad? I.e., could I take a squad with 9 marines, 1 sergeant, 1 apothecary
>and 1 techmarine, or would the maximum number of marines be 7?
>
>I'd be interested to hear what y'all think about this. Thanks.
>
>
>--
>'Not Colin' McAlister - License to Skrill
>Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
>-----------------------------+------------------------------------
>"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
>
>
>To unsubscribe from this group, email
>
>armybuilder-unsubscribe@egroups.com
>
>
>




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At 16:00 25/01/2001 +0000, you wrote:
> > Either way, does the detached character count as a 'member' of his
> > new squad? I.e., could I take a squad with 9 marines, 1 sergeant, 1
> > apothecary and 1 techmarine, or would the maximum number of
> > marines be 7?
>
>The apothecary/techmarine is bought as a member of a command squad and not
>the squad you intend him to join. He only becomes part of the squad when you
>physically attached him to the squad. This means that you could end up with
>a 10-man squad with an added number of attached techmarines and apothecaries
>:-)

Do they still count as being members of the command squad, though? I.e.,
can you have a command squad with 2 normal marines and a couple of detached
characters wandering around somewhere?



--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


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> Do they still count as being members of the command squad, though?

No, you removed them for other duties.

> can you have a command squad with 2 normal marines and a couple
> of detached characters wandering around somewhere?

Yes.


Jimi

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One fine day in the middle of the night, Jimi <james.tubman@blueyonder.c
o.uk> got up to write:

>> Do they still count as being members of the command squad, though?
>
>No, you removed them for other duties.
>
>> can you have a command squad with 2 normal marines and a couple
>> of detached characters wandering around somewhere?
>
>Yes.

Annoyance. Things will have to be Changed.

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time

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> Annoyance. Things will have to be Changed.

The current process is :-

1) select character
2) select option for command squad
3) select command squad
4) select options for apothecary, techmarine, standard bearer, vet sgt

Why not place a new option under the apothecary/techmarine entries called
'Detach From Squad'

This option will then bring up 3 extra options a) SM bike b) SM attack bike
c) jump-pack - of which, only 1 can be selected.

The options themselves are geared to a rule which checks that the relevent
squad is actually available in the army ie if I select SM bike, then AB
checks to see if I have a bike squad or attack bike squad and if I do then
the validation is ok, if not then the validation is wrong and reports this
as normal via the warning icon ('!')

So, the way I see it is thus :-

SM bike - check for bike or attack bike squad in army
SM attack bike - check for attack bike squad or attack bike in a SM bike
squad
Jump-pack - check for assault marines with jump-packs

How does this look from a datafiles programming viewpoint??


Jimi

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One fine day in the middle of the night, Jimi <james.tubman@blueyonder.c
o.uk> got up to write:

>> Annoyance. Things will have to be Changed.
>
>The current process is :-
>
>1) select character
>2) select option for command squad
>3) select command squad
>4) select options for apothecary, techmarine, standard bearer, vet sgt
>
>Why not place a new option under the apothecary/techmarine entries called
>'Detach From Squad'

Yep, that's the way I'm going to do it.

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time

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