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APG Alternate Racial Traits

uriel222

Active member
I have purchased the APG add-on for Hero Lab, but I can't see a way to add the new Alternate Racial Traits (Eye for Talent, Heart of the Fields, etc.). The regular traits are there, but not the ones from chapter 1. Have these not be implemented yet, or did I just miss where they are in the interface?
 
Not Yet Implemented.

If you go to the help menu, select Pathfinder Roleplaying Game FAQ, then select "What's missing from the Advanced Player's Guide package?", there is a list of what has and has not been implemented from the book so far.
 
Do you know when they will be releasing this update?

I went about trying to add it in manually under Alternative Racial Traits in the Editor but I can not figure out how to do the replacements.

"Truespeaker There are some aasimars whose language transcends all boundaries. They gain a +2 bonus on Linguistics and Sense Motive checks, and they learn two languages each time they gain a rank in Linguistics. This racial trait replaces skilled."


That is the trait I am trying to add for Aasimar but I am unable to figure out how to add the bonus +2s and replace the other +2s. The hardest part is trying to configure the language part or otherwise override or change the maximum languages known.
 
The Advanced Race Guide covered Alternate Racial Traits. You'll find the Alternate Racial Trait of Truespeaker, as well as others, in our Advanced Race Guide add-on package.
 
Make sure that you have 'Use Alternate Racial Traits' as well as the Advanced Players Guide in 'Configure Your Hero.'
 
There isn't a box to even add alternative racial traits for my tiefling (however this is available for my other characters). The APG is selected under configure my character...i'm stuck.
 
There isn't a box to even add alternative racial traits for my tiefling (however this is available for my other characters). The APG is selected under configure my character...i'm stuck.
Most ART's are from the Advanced Race Guide. So for a Tiefling I think you need the ARG or "Council of Thieves" activated as that is where ARTs for tieflings first appeared.
 
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