We're getting close to the next update (which will have Ultimate Equipment), so I wanted to give AncientOne, Armindale, and anyone else working on custom outputs a heads up on a change that will be in the next update.
A new "All Saves" pick has been added, so that in a script, if you need to add the same bonus to all three saving throws, it only takes one line of code to do so. I added isallsaves="[0/1]" so that you can exclude the "All Saves" item from displays of saving throws.
I've also been working on getting the Hero Lab statblock to match the official statblock, and my current project is the situational modifiers to saving throws, so there's a new situational="" piece of information in the custom output. Note that for cases like the Fighter's Bravery, that situational information is specific to the Will save, but for the Elven Immunity's bonus vs. enchantments, it's on svAll, since that applies to all saves.
A new "All Saves" pick has been added, so that in a script, if you need to add the same bonus to all three saving throws, it only takes one line of code to do so. I added isallsaves="[0/1]" so that you can exclude the "All Saves" item from displays of saving throws.
I've also been working on getting the Hero Lab statblock to match the official statblock, and my current project is the situational modifiers to saving throws, so there's a new situational="" piece of information in the custom output. Note that for cases like the Fighter's Bravery, that situational information is specific to the Will save, but for the Elven Immunity's bonus vs. enchantments, it's on svAll, since that applies to all saves.
Code:
<saves>
<save name="Fortitude Save" base="+3" isallsaves="0" situational="" frommisc="" fromresist="" fromattr="-1" save="+2" abbr="Fort"/>
<save name="Reflex Save" base="" isallsaves="0" situational="" frommisc="" fromresist="" fromattr="+1" save="+1" abbr="Ref"/>
<save name="Will Save" base="" isallsaves="0" situational="+1 vs. fear" frommisc="" fromresist="" fromattr="" save="+0" abbr="Will"/>
<save name="All Saves" base="" isallsaves="1" situational="+2 vs. enchantments" frommisc="" fromresist="" fromattr="" save="+0" abbr=""/>
</saves>