A class I'm working on gains the cleric's channel energy ability with a couple caveats, first it increases faster (up to 12 dice at 20th level) and at 20th level its damage dice increases to d8s.
I created a new Class Special copied from the cleric's ability and then utilized the alchemist tutorial and created the changes like the bombs were done.
I then discovered that this gave me two entries for channel energy (one set up like the cleric and one setup like I coded). So I removed the bootstrap of the xChannel ability. I then discovered that the xChannel ability is needed for things like feats (ie. Extra Channeling).
So my big question is: Is there a way to override the xChannel damage dice progression without having to re-create feats just to work with this class?
Or is there a way to make what I currently have be considered xChannel for the purpose of the feats?
And finally, assuming I have to re-create the ability, how do I get it to say that it's channeling positive or negative energy?
Thanks,
Andrew
I created a new Class Special copied from the cleric's ability and then utilized the alchemist tutorial and created the changes like the bombs were done.
I then discovered that this gave me two entries for channel energy (one set up like the cleric and one setup like I coded). So I removed the bootstrap of the xChannel ability. I then discovered that the xChannel ability is needed for things like feats (ie. Extra Channeling).
So my big question is: Is there a way to override the xChannel damage dice progression without having to re-create feats just to work with this class?
Or is there a way to make what I currently have be considered xChannel for the purpose of the feats?
And finally, assuming I have to re-create the ability, how do I get it to say that it's channeling positive or negative energy?
Thanks,
Andrew