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Alchemist Bomb as Weapons?

Anyone know how to put the Alchemist's bombs in Hero Lab as a Weapon so that they show up the correct damage as well as the correct "to hit", range, etc.
 
New bombs are added as Custom Abilities to the class, however, in the case of weapons you'd need to build a weapon entry and add a Helper.Helper tag to the weapon, then bootstrap said weapon to the custom ability that grants the bomb.

I'd recommend looking at existing bomb examples under the Class tab >> Custom Ability and examining those first. Then see if you can find the alchemist's bomb entry under Equipment >> Ranged Weapon so that you can see how they work before modifying anything.
 
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Anyone know how to put the Alchemist's bombs in Hero Lab as a Weapon so that they show up the correct damage as well as the correct "to hit", range, etc.
When you add one level of alchemist the bomb shows up on the Weapons tab with all these values. So not sure exactly what your trying to accomplish?
 
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