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Advancing Monsters

Ultan

Member
Hi,

not sure if I am doing it wrong or not, but if I for example create a random outsider (a Glabrezu in this example) and I want to advance it by 2 hit dices, how would I do that?

I added 'extra HP' under classes and this seemed to work out fine at first but then I noticed that the racial HD are 12 by default (outsider should be 8) and BAB is not updating with the additional HDs.

While I could customize all of this in the adjusts tab, I would like to know if there is a simpler option available?

Thanks in advance.
 
HD don't matter. You can enter any number you want for hit points. It's probably listed as d12 because that's the highest value anyone can get. This part of it can be safely ignored.

I can look into the BAB part of it, though. I think someone else mentioned that as well. Keep in mind, though, that the Extra HD can be applied to anyone so its intentionally generic. If I can make it so that it appropriately updates BAB and everything else, I will.
 
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