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Additional Special Characters

  • Thread starter Thread starter Dieter.Passchier at Embde
  • Start date Start date
D

Dieter.Passchier at Embde

Guest
Hello!

I don´t know if this was asked before. If so, please bear with me.

I want to make homemade special characters (for Warhammer that is). Can I
make an additional data file which includes the special character(s) when I
chose my troops for wood elves for example. I could include it in the
original file(s) but this way it would be deleted every time there is an
update.

Thanks for any help,

Dieter


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Absolutely yes. Simply create a separate data file and put your new
characters in there. You can model them after the existing special
characters and link to all the same (standard) equipment options and items
that you want. When you import updates to the core data files, you will
need to make sure that the checkbox is UNchecked so that your custom file
is not deleted. For safety, I recommend keeping a copy of the file in a
separate folder, just in case an accident occurs while importing. :-)

Thanks, Rob


At 08:32 AM 2/15/01 +0100, you wrote:
>Hello!
>
>I don´t know if this was asked before. If so, please bear with me.
>
>I want to make homemade special characters (for Warhammer that is). Can I
>make an additional data file which includes the special character(s) when I
>chose my troops for wood elves for example. I could include it in the
>original file(s) but this way it would be deleted every time there is an
>update.
>
>Thanks for any help,
>
>Dieter


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Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com


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If I want to use "catg:lrd" how do I type "{#race}" to tell AB that it
should only be for a specific race?

Thanks,

Dieter

-----Ursprüngliche Nachricht-----
Von: Rob Bowes [mailto:rob@wolflair.com]
Gesendet: Donnerstag, 15. Februar 2001 08:36
An: armybuilder@yahoogroups.com
Betreff: Re: [AB] Additional Special Characters


Absolutely yes. Simply create a separate data file and put your new
characters in there. You can model them after the existing special
characters and link to all the same (standard) equipment options and items
that you want. When you import updates to the core data files, you will
need to make sure that the checkbox is UNchecked so that your custom file
is not deleted. For safety, I recommend keeping a copy of the file in a
separate folder, just in case an accident occurs while importing. :-)

Thanks, Rob


At 08:32 AM 2/15/01 +0100, you wrote:
>Hello!
>
>I don´t know if this was asked before. If so, please bear with me.
>
>I want to make homemade special characters (for Warhammer that is). Can I
>make an additional data file which includes the special character(s) when I
>chose my troops for wood elves for example. I could include it in the
>original file(s) but this way it would be deleted every time there is an
>update.
>
>Thanks for any help,
>
>Dieter


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com



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The syntax for that is outlined in the section "Conditional Restrictions"
within the Construction Kit manual. It would look like "catg:lrd-race=zz".
Please see the docs for more details.

Thanks, Rob


At 01:24 PM 2/15/01 +0100, you wrote:
>If I want to use "catg:lrd" how do I type "{#race}" to tell AB that it
>should only be for a specific race?
>
>Thanks,
>
>Dieter


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Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com


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