Muspellsheimr
Active member
I am preparing for a new campaign starting up, and am modifying Hero Lab as appropriate. However, I have hit a few snags I need some help with. Here, I will be starting with the most significant change.
The campaign is using a seventh base attribute - Fate - to represent a character's luck, destiny, etc. I need to add this to the program.
The functionality needs to be the same as the preexisting six attributes (Str, Dex, Con, Int, Wis, & Cha). In other words, it appears in the same location, uses the same generation method, attribute modifier is determined the same way ( [att-10]/2, round down).
I need to be able to reference the attribute modifier (such as a limited use ability based on Fate modifier).
Anything that looks for an unspecified attribute needs to be able to find it (Human's starting +2, or every 4th level advancement being good examples).
The campaign is using a seventh base attribute - Fate - to represent a character's luck, destiny, etc. I need to add this to the program.
The functionality needs to be the same as the preexisting six attributes (Str, Dex, Con, Int, Wis, & Cha). In other words, it appears in the same location, uses the same generation method, attribute modifier is determined the same way ( [att-10]/2, round down).
I need to be able to reference the attribute modifier (such as a limited use ability based on Fate modifier).
Anything that looks for an unspecified attribute needs to be able to find it (Human's starting +2, or every 4th level advancement being good examples).