• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Adding things to the "descript" field

Screetch1979

Active member
Hi,
there is a way to emulate the #appenddesc macro for pathfinder in SW?
I need to append extra description to some powers after an edge is chosen.

Thanks.
 
I don't play Pathfinder and haven't used HL for it so I'm not too sure what that macro does to ensure I understand what your asking (but maybe some others here know what you mean.) I can say that I've often seen a few things mentioned here that are implemented in Pathfinder that don't seem to have been implemented for SW so that could just be another one. Then again if it's a macro then you should be able to just use the code the macro runs. More work, of course, but obviously it should have the same effect.
 
Basically, i have an edge wich adds effects to a power, and i'm trying to to adds piece of text to the description of the powers.
i've found the descript fields on the power, but seems that i can't modify it from outside.
 
I don't think we have anything like that here, that I know of. At least not if using concatenate ("&=") to the descript field won't work.
 
What I have done when something adds to a power is to make a new version of the power. Note that the text in a description will not print out on a character sheet. You cannot change data in a power through an eval script, either. For example, I had wanted the Necromancer edge to alter some of the data in the Zombie power. This is not possible in Hero Lab. The answer was to make a new version of the power that required the Necromancer edge. Swapping powers is easy as it is independent of "character creation mode" and "advancement mode".
 
Back
Top