outaiurufu
Member
I am currently trying to make a class based upon the 4 Winds Fantasy Ioun Angel.
For the Extra Orbit Ability I have created a dropdown box that uses the thing id's for orbit hands, feet and heart (at 10th level only). Now I want to use that in order to add an extra one of those abilities to the class dependant on what the player chooses.
I have looked around on google and tried searching the forum but my searches came up empty so I thought I'd ask.
I have toyed with the idea of adding them and then enabling them only when chosen, but I would prefer to not have the clutter if at all possible.
This is as far as I have gotten:
For the Extra Orbit Ability I have created a dropdown box that uses the thing id's for orbit hands, feet and heart (at 10th level only). Now I want to use that in order to add an extra one of those abilities to the class dependant on what the player chooses.
I have looked around on google and tried searching the forum but my searches came up empty so I thought I'd ask.
I have toyed with the idea of adding them and then enabling them only when chosen, but I would prefer to not have the clutter if at all possible.
This is as far as I have gotten:
Code:
Custom Expression: thingid.cOrbitHand | thingid.cOrbitFeet
Code:
if (field[xIndex].value = 3) then
field[listname].text = "Third " & field[thingname].text
elseif (field[xIndex].value = 2) then
field[listname].text = "Second " & field[thingname].text
elseif (field[xIndex].value = 1) then
field[listname].text = "First " & field[thingname].text
endif
if (field[xIndex].value = 3) then
field[usrCandid1].text &= " | thingid.cOrbitHear"
endif