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adding on to specific magic weapons

They can't be modified with Hero Lab like a standard weapon. With specific items, you can only add other properties through the editor. You would have to make a copy of the item, then add your additional powers and save that version.
 
They can't be modified with Hero Lab like a standard weapon. With specific items, you can only add other properties through the editor. You would have to make a copy of the item, then add your additional powers and save that version.
Would you though? I'm working on an class special that adds the wounding quality to a weapon the hero wields. My thinking was that you could do a foreach statement like 'foreach pick in hero from BaseWep where "fieldval:gIsEquip = 1", and then make a conditional bootstrap that specifies the equipped weapon as the target for the bootstrap. The only problem is that I can't seem to get it working properly.

Is my approach invalid, or could it work?
 
Would you though? I'm working on an class special that adds the wounding quality to a weapon the hero wields. My thinking was that you could do a foreach statement like 'foreach pick in hero from BaseWep where "fieldval:gIsEquip = 1", and then make a conditional bootstrap that specifies the equipped weapon as the target for the bootstrap. The only problem is that I can't seem to get it working properly.

Is my approach invalid, or could it work?


This does not exist. If it did, then we'd be able to implement the Paladin's Divine Weapon ability, with the option to choose powers and choose the weapon to assign them to.
 
Well crud. So how would one go about adding magic weapon properties like furious or wounding?
 
Well crud. So how would one go about adding magic weapon properties like furious or wounding?

You would have to create a custom item in the editor.

Copy the original weapon, then presumably bootstrap the additional weapon property to the new item?

Having it built-in would make Divine Amor and Divine Weapon for Warpriests work better too.
 
You would have to create a custom item in the editor.

Copy the original weapon, then presumably bootstrap the additional weapon property to the new item?

Having it built-in would make Divine Amor and Divine Weapon for Warpriests work better too.

Thank you sir, I will give that a try.
 
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