My GM loves to create new races, and since everybody in my group uses Hero Lab, I've been trying to create them in the editor. I'm pretty good at finding what I need to, either by looking at other races, feats, traits, etc., or looking through some websites I've bookmarked that have Hero Lab references. But every once in a while, he throws something at me that I can't for the life of me figure out.
I'm currently working on an undead race, that has a few things that I can't get, so I thought I'd ask here!
First thing is, the race has no constitution. This is what he sent to me:
"Gebbites have no Constitution. Use your Charisma score in place of your Constitution score when calculating hp, Fortitude saves, and any special ability that relies on Constitution. These racial adjustments supersede and replace any previous racial adjustments. (When generating a gebbite character using a pointbuy system, you must still spend sufficient points for a Constitution score of 10.)"
How do I set things to use charisma instead of constitution? And I'm questioning him on that last part, about point-buy, so I'm not going to worry about that at the moment.
Second, he has an ability that makes it tough to deal with animals:
"Gebbites unnerve normal animals. Gebbites take a -4 penalty on all Charisma-based skill checks to affect creatures of the animal type. Animals’ starting attitude toward Gebbites is one step worse than normal."
I know how to add situational bonuses and penalties to specific things, but would there be a way to add it to all charisma-based skill checks? Or would I have to add it to each one?
Thanks in advance for any help!
I'm currently working on an undead race, that has a few things that I can't get, so I thought I'd ask here!
First thing is, the race has no constitution. This is what he sent to me:
"Gebbites have no Constitution. Use your Charisma score in place of your Constitution score when calculating hp, Fortitude saves, and any special ability that relies on Constitution. These racial adjustments supersede and replace any previous racial adjustments. (When generating a gebbite character using a pointbuy system, you must still spend sufficient points for a Constitution score of 10.)"
How do I set things to use charisma instead of constitution? And I'm questioning him on that last part, about point-buy, so I'm not going to worry about that at the moment.
Second, he has an ability that makes it tough to deal with animals:
"Gebbites unnerve normal animals. Gebbites take a -4 penalty on all Charisma-based skill checks to affect creatures of the animal type. Animals’ starting attitude toward Gebbites is one step worse than normal."
I know how to add situational bonuses and penalties to specific things, but would there be a way to add it to all charisma-based skill checks? Or would I have to add it to each one?
Thanks in advance for any help!