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Adding new modifiers to SPC powers.

dartnet

Well-known member
Is there a way to do this?

I am thinking of running a Kerberos Club game. But there seems no way to add new modifiers to already existing powers just new powers.
 
If you want to add Modifiers to a Power, you'll need to clone the Power, add the new Modifier, and Preclude the original Power for Kerberos. This keeps the core material intact.
 
That would require me to clone EVERY power. Maybe could you add a generic positive and a generic generic modifier for the powers on a later update.
 
Wow, Does every power have new modifiers, or is it a new modifier that affects every power? I haven't read that one yet. What Modifier are we talking about?
 
Example on page 209:

Smaller (-1/level): This modification reduces the area effect radius of the power by one step per level.
 
Well, I had to do it with Hellfrost, with the Arcane Powers. Let's work together on this. Meet me offline, and together we can get a cloned list put together for Kerberos. I have a friend that's thinking of running it, too. She hasn't run a game for years, and she's so excited about Kerberos Club that she's considering stepping back behind the screen to run it.
 
Well, I had to do it with Hellfrost, with the Arcane Powers. Let's work together on this. Meet me offline, and together we can get a cloned list put together for Kerberos. I have a friend that's thinking of running it, too. She hasn't run a game for years, and she's so excited about Kerberos Club that she's considering stepping back behind the screen to run it.

Do you live here in the Denver area?
 
How does one 'clone' a power to modify it? I copy it and try to modify the copy but it gets grumpy and won't let me make any changes =/
 
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