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Adding item spells to tracked resources

Starcloud

Member
This is really bugging me.

I have a weapon. It has the spells Mending, Mage Hand, and Open/Close.

No matter what I do, these spells do not show up on the tracked resources list.

I can add any spell with a variation that has an h prefix (hFlare), but attempting to add an sp just plain does. not. work.

Why is that? And how do I get it to work?
 
Something with an "h" prefix sounds like an obsolete mechanism that used to be used for staves. Spells will begin with "sp"
 
Make sure that you bootstrap the spell with a "Helper.ItemSpell" tag, and that the item is equipped if "available when equipped" is checked in the editor.
 
I'll give it a try. I'm not sure if it'll work, because I could have *sworn* I did that, and that it is appropriately tagged with the bootstrap macros.

I *know* it's not because it's not equipped.

Perhaps a full example would help; tags and all.

Yup, I have confirmed this; spDancLig0, with Helper.Itemspell, does NOT show up whether or not the weapon is equipped. It does not show up regardless of any charges I might assign to it, it does not show up regardless of what kind of usage I give it, it does not show up.

h prefixes may be 'obsolete', but they're also the only things that work.

Try it for yourself. Create a *weapon*, give it a spell with an sp prefix, and see what shows up. At best, you get the name of the weapon in the tracked resources list, not the name of the spell. And if there are multiple spells, you still only get one entry for the weapon.

Do the same with an h prefixed spell, and you get the spell listed, complete with help entry.

Who knows, there might be a workaround for one spell. Or two. I want a workaround that always works no matter how many spells I load onto this custom weapon.
 
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All right. I have discovered the issue with spells not showing up in tracked resources.

First, the character in question is a fighter. I would not have expected to look for a 'spells' tab on the character. Even with spellcasting classes, I primarily look for spells not on a 'spells' tab, but under the spellcasting class's tab.

Second, the default character sheet does not print item descriptions or item spells.

These two things together made me think that the program was not doing what I was telling it to do.
 
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