Hi,
Is there a way to increase Hit Dice based on the current hit dice. I am currently trying the following in a template:
var v_hero2 as number
v_hero2 = 1/herofield[tHitDice].value
v_hero2 *= 50
v_hero2 = int(v_hero2)
herofield[tHitDice].value += v_hero2
tried timing 499 and 10001
Is there a way to increase Hit Dice based on the current hit dice. I am currently trying the following in a template:
var v_hero2 as number
v_hero2 = 1/herofield[tHitDice].value
v_hero2 *= 50
v_hero2 = int(v_hero2)
herofield[tHitDice].value += v_hero2
tried timing 499 and 10001