I'm looking for a way to discretely store some data on heroes which I can use to calculate other things.
Basically, I have some custom feats which add to a value which in turn affects the save DC of a monster ability. I'd rather have a value calculated by a script on the feats which can then be used by the scripts on the monster ability to calculate the DC, rather than have to look for every possible feat in every monster ability.
It seems like mechanics are ideal for this, but they don't have any "general use" fields on them, and none of the fields I might be able to re/mis-use are derived fields, so the compiler complains.
Does anyone know of a way for me to stash data like this away? I was thinking I could use a Simple bootstrapped on to a Mechanic, as it seems like this the sort of thing that Simples are for, but I can't find any way to see what fields are available on them. (Or if they have any.)
Basically, I have some custom feats which add to a value which in turn affects the save DC of a monster ability. I'd rather have a value calculated by a script on the feats which can then be used by the scripts on the monster ability to calculate the DC, rather than have to look for every possible feat in every monster ability.
It seems like mechanics are ideal for this, but they don't have any "general use" fields on them, and none of the fields I might be able to re/mis-use are derived fields, so the compiler complains.
Does anyone know of a way for me to stash data like this away? I was thinking I could use a Simple bootstrapped on to a Mechanic, as it seems like this the sort of thing that Simples are for, but I can't find any way to see what fields are available on them. (Or if they have any.)