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Adding class abilities via template

AndrewD2

Well-known member
I've got a template that grants a Domain (and the powers) and spells as a spell-like abilities. I was looking at Animal Ally since it's something that grants a class ability from something that's not a class.

I set up a configurable and I was hoping that setting cfgLevel to tHitDice would count as a class level, but I'm guessing it doesn't as when selecting a domain (which I had to write the expression for as obviously allowing an R Custom Spec wouldn't suffice) it didn't gain the powers. I'm really hoping I don't have to recreate every domain as an R Cust Special because that would be insane.

Is there any way to do this or do I have the long slog ahead of me.

As for granting the spell-like abilities, I was going to create racial specials that were 1/day spell like abilities, pulltag the SpInfo for the appropriate spell and set the name via a script to match the spell (probably setting livename = spell name field).

Anyways I hope this makes sense as ... I should have probably been in bed a couple hours ago.

As always any help is appreciated

Thanks,
Andrew
 
Lovely, that is what I feared, thanks Aaron, guess I'll put this template on hold for a little while.
 
Andrew,

Take at look at the Classes for Monsters user file in the community bestiary. It does what I think you need for the Witch class (which was needed for the witchcrow in one of the APs). It was a ton of work, I did have to recreate a number of the hexes as racial abilities.

Frumple
 
Yeah I know how to do them. I did a number for Inner Sea Gods, hexes, monk abilities, bard abilities. I just didn't want to have to do something with domains again (I had a lot of domain work for The Secrets of Adventuring).
 
Now that I think about it..

While you can't add class abilities directly, you could make a configurable and add Custom Special abilities representing certain "packages" of class abilities, with the class abilities bootstrapped to the custom special.
 
New this month is the addition of a table on configurables which lets you add spells, btw.
 
Now that I think about it..

While you can't add class abilities directly, you could make a configurable and add Custom Special abilities representing certain "packages" of class abilities, with the class abilities bootstrapped to the custom special.

So are you saying I should be able to create a custom special and then bootstrap the class abilities to that with the ClSpecWhen.? Tag instead of making a racial special for every class ability? Or am I misreading what you're saying?
 
So are you saying I should be able to create a custom special and then bootstrap the class abilities to that with the ClSpecWhen.? Tag instead of making a racial special for every class ability? Or am I misreading what you're saying?

That is what I think I am saying.
 
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