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Adding choices via Eval

DeltaMasterMind

Well-known member
Ok so I am attempting to directly add to a class's pool of skill and tool max count, however I can't seem to find a method which actually is making any changes. Here is what I have now: Post Levels 10000
if (hero.child[spPFUniDes].field[usrIndex].value = 2) then
hero.childfound[rPFPonykin].field[cToolMax].value += 2
endif
This is duped in another eval but with cSkillMax at 1.
I need a racial custom ability to be able to add to the class skills or tools and this add only adds the amount of picks, nothing more.
I also used setfocus to baseclass and got no result, I tried using the script from {b}Skilled{/b} but no luck.

The point of this racial ability is to allow the user to choose which bonus they want to apply to their characters, they can choose either 2 additional tools to be proficient in or one additional skill to be proficient in. If setting this to modify a class skill and tool pool is not feasible then I would need to know how to add either pool to the race. Only this ability grants this option, the races do not by default.
 
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I have figured it out. I am not very familiar with configurables, but seems that was the easy way out. All is working although as race addons and not class table increases.
 
Any chance you could link the file you did this with? It might be useful for something I'm trying to figure out.
 
Well sure however once you see the code it might irk you.
All tags and fields are much more powerful in this game system.
It is good to focus more on those.
Just make configurables like these and then bootstrap them to the thing you wish to give those options.
 

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