DeltaMasterMind
Well-known member
Ok so I am attempting to directly add to a class's pool of skill and tool max count, however I can't seem to find a method which actually is making any changes. Here is what I have now: Post Levels 10000
I need a racial custom ability to be able to add to the class skills or tools and this add only adds the amount of picks, nothing more.
I also used setfocus to baseclass and got no result, I tried using the script from {b}Skilled{/b} but no luck.
The point of this racial ability is to allow the user to choose which bonus they want to apply to their characters, they can choose either 2 additional tools to be proficient in or one additional skill to be proficient in. If setting this to modify a class skill and tool pool is not feasible then I would need to know how to add either pool to the race. Only this ability grants this option, the races do not by default.
This is duped in another eval but with cSkillMax at 1.if (hero.child[spPFUniDes].field[usrIndex].value = 2) then
hero.childfound[rPFPonykin].field[cToolMax].value += 2
endif
I need a racial custom ability to be able to add to the class skills or tools and this add only adds the amount of picks, nothing more.
I also used setfocus to baseclass and got no result, I tried using the script from {b}Skilled{/b} but no luck.
The point of this racial ability is to allow the user to choose which bonus they want to apply to their characters, they can choose either 2 additional tools to be proficient in or one additional skill to be proficient in. If setting this to modify a class skill and tool pool is not feasible then I would need to know how to add either pool to the race. Only this ability grants this option, the races do not by default.
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