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Adding Animated Object animal companion

AndrewD2

Well-known member
I have a feat that grants an Animated Object as an animal companion, I'm obviously going to need to make the animated objects as animal companions, and I'm following the Animal Ally feat as an example. I see that feat boostraps a configurable, the configurable sets cfgLevel and bootstraps the relevant class abilities and an item call cAnimClass which I'm guessing is a helper to add the companion picker. Is there a way to limit what choices come up for animal companions for for that? I know on an archetype or class I would use the CompList tag, but I'm not sure if there's something to do this through a configurable like this.

Any help is appreciated, I hope it made sense.

Here's the exact feat text.

IMPROVED ANIMATE OBJECT (Monstrous)

You have an incredible ability to animate objects

Prerequisites: Animate Object

Benefit: You can permanently animate one object; it functions as an animal companion as if you were a druid.
 
You can apply the CompList tag to the animal class helper directly, make sure you do so before PostAttr.
 
I'd think bootstrapping it with the tag would work fine, but I don't know off the top of my head. Give it a try and tell me how it goes.
 
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