F
fusilier at kc.rr.com
Guest
Searching through the archives, I couldn't find anything that related
to what I'm trying to do. So, maybe someone has a suggestion . . .
I have a generic character who is selected at runtime; his army has
no allies. But, he can pick a magical item that allows allies. So
what I want to do is to have the Allies list repopulated with the
race which the magic item will allow him to recruit. Other than
that, I want that entire race to be hidden.
As an example, all players can build only human armies. By taking a
magic book of summoning (item), the player will now be allowed to add
demons (from a list of demonic units) to his army.
So, how do I structure the definition of the magic item to repopulate
the list of allies at runtime?
Thanks.
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to what I'm trying to do. So, maybe someone has a suggestion . . .
I have a generic character who is selected at runtime; his army has
no allies. But, he can pick a magical item that allows allies. So
what I want to do is to have the Allies list repopulated with the
race which the magic item will allow him to recruit. Other than
that, I want that entire race to be hidden.
As an example, all players can build only human armies. By taking a
magic book of summoning (item), the player will now be allowed to add
demons (from a list of demonic units) to his army.
So, how do I structure the definition of the magic item to repopulate
the list of allies at runtime?
Thanks.
To unsubscribe from this group, email
armybuilder-unsubscribe@yahoogroups.com
Yahoo! Groups Links
To visit your group on the web, go to:
http://groups.yahoo.com/group/armybuilder/
To unsubscribe from this group, send an email to:
armybuilder-unsubscribe@yahoogroups.com
Your use of Yahoo! Groups is subject to:
http://docs.yahoo.com/info/terms/