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Adding a new Wizard School

SeaanM

Member
I want to create a new Wizard Spell School, something along the lines of "Universalist" or "Conjuration". This sounds like something that should be straightforward, a RTFM problem. But really I tried (spent several hours searching this forum, reading through the authoring wiki, trying out different things in the editor, showing debug fields for existing schools, etc.); with no luck so far. The "Spell School" tab under Magic seems like the logical place to start, but once I have created a new item there -- I don't see how the new spell school can be tied to the various abilities (like "Hand of the Apprentice", etc.).

Can someone supply a example of how this is done (and then we should stick it in a manual somewhere, because it sure is not intuitive). Is there some hidden scripting going on somewhere?
 
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I want to create a new Wizard Spell School, something along the lines of "Universalist" or "Conjuration". This sounds like something that should be straightforward, a RTFM problem. But really I tried (spent several hours searching this forum, reading through the authoring wiki, trying out different things in the editor, showing debug fields for existing schools, etc.); with no luck so far. The "Spell School" tab under Magic seems like the logical place to start, but once I have created a new item there -- I don't see how the new spell school can be tied to the various abilities (like "Hand of the Apprentice", etc.).

Can someone supply a example of how this is done (and then we should stick it in a manual somewhere, because it sure is not intuitive). Is there some hidden scripting going on somewhere?

In the Editor, do a "New (Copy)" and select one of the core schools, like Universalist. This will make a copy, and you can see how it works.
 
I think you're on the wrong tab in the editor. "Spell School" is for the objects which house things like "+1 DC for all spells of the X school". I think what you are trying for are the custom abilities taken by the Wizard class. Those are made on the Custom Ability subtab, under the Class group of tabs.
 
@Silveras, I have copied and studied everything I could find. Aaron confirms my suspicion that the "Magic/Spell School" tab had little to do with this. I have already made a copies of "Wizard" and "Hand of the Apprentice"; poking around trying to understand how they are connected. I am looking for the mechanism that links "Universalist" and "Hand of the Apprentice", and makes HotA a first level ability.

So far all I found a handful of interesting things, but no details beyond that.

From Wizard:
* I am guessing the connection is made probably made somewhere inside this script call "perform focus.field[usrChosen1].chosen.forward[SchoolEner.?]"
* There is also a interesting tag: "Group ID: SecSplMech Tag ID: ReqSchool"

From Hand of the Apprentice:
* There is an interesting tag "WizSpScLes"

I have tried copying and studying pretty much every tab that seemed even remotely related, but have had no luck on finding the connection mechanism. This is why I was speculating about a hidden script somewhere...
 
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I found the Universalist school defined as a "Custom Ability" made available to the Wizard class only (through its attachment to the "cHelpWiz" (Class Helper, Wizard) Thing.

Make a copy of that, and you can see the "Hand of the Apprentice" and "Metamagic Mastery" are bootstrapped by the "Universalist" school. So that's how they connect.

My first guess for where to look was the "Class Special" tab, but that didn't show me anything. Sometimes, the hardest part is figuring out where something is defined so you can look at it. Feats are easy, but Race and Class abilities aren't always done intuitively, so you may need to get creative in where to look. :)
 
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