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Adding a Deflection Bonus to AC

Tarondor

Member
I'm brand new to Hero Lab and the first thing I've tried to do is recreate a monster (the edimmu) from Legacy of Fire (House of the Beast). I have purchased all the Pathfinder content. I have several questions:

1) What material -did- get included from Legacy of Fire, if not the monsters in the backs of the books?

2) Why can't I simply copy most existing monsters (wraiths, for instance) and use them as a point of departure? The editor tells me that they are part of a collection and can't be copied or altered.

3) How do I enter a deflection bonus to AC? I've managed to put together the rest of the creature.

Thanks!
 
3) Check out the script for Ring of Protection. That should give you an idea of how to add a deflection bonus to AC.
 
Sendric, be careful - you're not copying the context of how they're using tACDeflect (what you've copied will add a Deflection bonus that stacks with a Ring of Protection, which is incorrect).
 
Sorry, Mathias. Just trying to point him in the right direction. I'll take a closer look at this.

Update:

Ok, Tarondor, I took a closer look into this. Looking at a creature that has Deflection AC (ie the shadow), it looks like the guys at LW use the Natural Armor Bonus to add the Deflection bonus. My guess here (and its currently only a guess) is that somewhere deep in the code, the Incorporeal subtype automatically changes Natural Armor Bonus to Deflection Bonus. If your creature is incorporeal (I confess I have no idea what an edimmu is) then go ahead and try it this way. If its not, then you have two options:

1) Use the Ring of Protection script as is to assign a deflection bonus under the assumption that this creature will never have any magic items that add to the deflection bonus (basically if we can ignore the stacking problem, this is the easiest solution).

2) We work on a fancy script that doesn't allow stacking. I suck at coding, but if it were me I'd probably do some kind of if statement that determines whether the creature already has a deflection bonus, whether its above or below its own and what to set it at based on that information. I assume the timing on this would have to be after what the ring of protection is set to.

Sorry if I mislead you, Tarondor.
 
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Ok, Tarondor, I took a closer look into this. Looking at a creature that has Deflection AC (ie the shadow), it looks like the guys at LW use the Natural Armor Bonus to add the Deflection bonus.

I've fixed the fact that the Shadow is incorrectly getting natural armor for the next update. Looking in the Bestiary, the Shadow doesn't have any natural armor, just the deflection bonus.

(You're correct, the deflection bonus on the Shadow is a function of the incorporeal subtype - see the description of Incorporeal on pg. 301 of the Bestiary).
 
Fascinating. It was by complete chance that I chose to look at the Shadow as opposed to, say the Wraith. Also, by chance the Natural Armor bonus being added matched the creature's Deflection bonus. As it happens, when you create a shadow, the Natural Armor bonus isn't applied (at least not that I saw) so I made an assumption on how it was being handled, completely forgetting that incorporeal creatures get a deflection bonus based ont their Charisma.

Guess that means I need to look into scripting the Deflection bonus.
 
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