Our campaign is using some custom rules for Dodge Bonus. There are four categories of bonus based on class & level.
Here are the categories
Here is the progression for each category
I cannot figure out how to implement this correctly using the editor. For simplicity's sake, I tried just implementing a dodge bonus regardless of class (take Good category for instance). I used the following eval script under the Adjustment tab but it doesn't seem to have any effect
var nDodge as number
nDodge = #totallevelcount[] / 3
hero.child[ArmorClass].field[tACDodge].value += nDodge
Is there anything I need to do under bootstrap / tag? Can you post the steps + code in extreme layman's terms (step by step) so I can implement this? Ideally I'd like one file which would cover all classes + the logic to calculate the bonus.
Any help is greatly appreciated.
Thanks.
Here are the categories
- Amazing - Barbarian, Ranger, Duelist
- Good - Cavalier, Fighter, Gunslinger, Monk, Paladin, Rogue, Samurai, Assassin, Blackguard, Shadowdancer, Aristocrat, Noble, Warrior
- Fair - Alchemist, Bard, Druid, Cleric, Inquisitor, Magus, Arcane Archer, Dragon Disciple, Stalwart Defender, Eldritch Knight, Horizon Walker, Expert
- Poor - Oracle, Sorcerer, Summoner, Witch, Wizard, Arcane Trickster, Lore Master, Mystic Theurge, Pathfinder Chronicler, Adept, Commoner
Here is the progression for each category
- Amazing - +1 dodge bonus every 2 levels starting at level 2 (+1 at 2, 4, 6, etc...)
- Good - +1 dodge bonus every 3 levels starting at level 3 (+1 at 3, 6, 9, etc...)
- Fair - +1 dodge bonus every 4 levels
- Poor - +1 dodge bonus every 5 levels
I cannot figure out how to implement this correctly using the editor. For simplicity's sake, I tried just implementing a dodge bonus regardless of class (take Good category for instance). I used the following eval script under the Adjustment tab but it doesn't seem to have any effect
var nDodge as number
nDodge = #totallevelcount[] / 3
hero.child[ArmorClass].field[tACDodge].value += nDodge
Is there anything I need to do under bootstrap / tag? Can you post the steps + code in extreme layman's terms (step by step) so I can implement this? Ideally I'd like one file which would cover all classes + the logic to calculate the bonus.
Any help is greatly appreciated.
Thanks.