I have a flaw that applies the shaken condition when in tight quarters.
I am trying to have it so that when it is activated, it will apply the shaken condition to the hero.
Neither of the bolded lines of code will work. It won't let me change the value because they are not a derived field. Is there any other way I can do this, or is it beyond the scope of the editor?
I am trying to have it so that when it is activated, it will apply the shaken condition to the hero.
Code:
First 550
~only run the rest if we're activated
doneif (field[abilActive].value = 0)
perform hero.childfound[pcnShaken].assign[Helper.CondActive]
[B]hero.child[pcnShaken].field[abilActive].value = 1
hero.child[pcnShaken].field[pIsOn].value = 1[/B]
Neither of the bolded lines of code will work. It won't let me change the value because they are not a derived field. Is there any other way I can do this, or is it beyond the scope of the editor?