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Activated Abilities

I've noticed a lot of my activated abilities still haven't been showing up in the tab, and I've been trying to deduce why. Turns out it has to be a Special (has to have Helper.ShowSpec assigened) before it will show up as an Activated Ability.

Normally, this is ok, no problem. But, there are situations in which I have created a "chooser" which is just a helper to turn something off or on to create different versions of the same creature. For example, the monstrous spider is a web-spinner or a hunter, and I had two checkboxes to determine which applied. I don't have a need to show that particular feature under the Specials tab and I've been having a devil of at time figuring out why just putting a Activation Name in the field isn't working (as was mentioned in a previous release, putting a name in there automatically assigns the Helper.ShowActAb1 or 2) so that it displays the ability, since it appears it will only appear if the feature is also a Special.

BTW, Tracked Resources work fine, they show up if hTotal is not 0 and the Helper.ShowCharge is assigned, even without the Helper.ShowSpec assigned. I would assume they both worked the same way.

Is that intended behavior, or a bug? Thanks!!
 
Simple answer is yes its meant to work this way.

Pretty sure this mimics how things use to work in d20. Their was another reason I needed to look at both tags but I can't remember now exactly why. But if I change it to use only one tag instead of two I got strange results.
 
Helper.SpecUp will remove the special from the specials tab without removing it from the in-play tab.
 
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Yeah, I was going to mention, these originally worked before the change that split the activated abilities and track resources, even without the Specials being active. No worries though, since it appears I just need the SpecUp tag (which I had forgotten about).
 
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