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Accessing Class Feats

Seifer

New member
Hi All,

I'm relatively new to using the HL editor and I I was wondering if there is a consolidated list somewhere of all of the fields available.

If not then can someone please help with this:

I am trying to create a game mechanic that gives a bonus to AC depending on the armour proficiency given by a character's class but I cant figure out what expressions I need to deterimine what proficiency is automatically given.

So is there a way to test if a class has light, medium or heavy proficiency (only the proficiency granted by the class and not user chosen feats)?

Thanks
 
The reference information section of the editors help files will give you picks and fields for armor class.

To test for armor proficiency you can use the #hasfeat[] macro to see if the character has the feats that grant proficiency.
 
Thanks RavenX,

But Im after a way to differentiate between class granted proficiencies and user picked proficiencies. I assume there is a way by accessing the class fields.
 
The armor proficiency feat will have the "thing.user_added" tag if it has been added through a table, and it will not have that tag if it has been brought along by being bootstrapped to something else (like a class or a racial ability or something).
 
Thanks all. Worked great.

Final question.....are these tags and fields documented anywhere....the HL editor gives the basics but nothing advanced.
 
In the Develop menu you can "Enable Data File Debugging" and then you can right click on something to display its fields/tags. From the develop menu you can also get a list of picks on the hero that you can look at the tags/fields of (for things which operate in the background).

And I believe that users can see the tags.1st file in their data file folder, which contains at least the majority of the defined tags, with notes on their purpose (for the most part). At least, I remember doing so in my 3.5 fan work days. Doing a scan through that list of tags gave me some idea of what was possible and not.
 
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