I'm trying to build the data files for a game that has units with different modes. They can switch between these modes during game play so it's not a pre-configuration thing but information they need to know during game. Not all units are like this though.
There are 4 stats per unit and the ones that have modes have 3 modes so a total of 12 different stats. However all of the other units in the game only have the 4 base stats because they don't have modes.
I was trying to figure out the cleanest way to represent this. In the DAT->Unit->Stat area I tried setting it to something like 3/4/5 and 3-4-5 but I always get only the first value in the display of a roster.
There are 4 stats per unit and the ones that have modes have 3 modes so a total of 12 different stats. However all of the other units in the game only have the 4 base stats because they don't have modes.
I was trying to figure out the cleanest way to represent this. In the DAT->Unit->Stat area I tried setting it to something like 3/4/5 and 3-4-5 but I always get only the first value in the display of a roster.