D
demandred at skrill.org
Guest
Yes! It's the NIGHT OF THE THOUSAND* DATAFILES!
[*Disclaimer: Inaccurate to 3 orders of magnitude]
This week the Warhammer 40K, Mordheim and Blood Bowl files have been
updated. For your comfort and convenience, here's a handy summary.
Warhammer 40,000: Omega Pattern Changes
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Space Wolves:
Fixed the HQ unit so it didn't say "Wolf Lord" whatever you took.
Fixed the HQ unit Venerable Dreadnought.
Gave the Long Fangs the proper transport options.
The Great Company Banner can now be taken by Wolf Guard instead of Grey
Hunters.
Added the Healing Potions and Balms to the Wolf Priest's wargear list.
Grey Hunters now get charged 1 point for having Bolters instead of Bolt
Pistols.
Thrall's Power Weapons now show up on the printouts.
Corrected the cost of the Blood Claw meltagun.
Wolf Guard Leaders now get charged the correct points for wargear.
Awarded the Space Wolf file the 'Most buggy since original release'
prize.
Added Special Characters.
Added some notes to the Fenrisian Wolves. Twice, since I forgot to save
it the first time.
Fixed a horrible, horrible bug that made you take the wrong number of HQ
units in games which were not an exact multiple of 750.
Let the Wolf Guard take correct wargear if they had Terminator Armour.
Let Wolf Scouts take Bolt Pistols / Power Weapons.
Stopped Rune Priests being allowed to take Fenrisian Wolves.
Corrected the cost of the Plasma Pistol / Power Fist.
Fixed Wolf Guard Transport options.
Space Marines:
The Scout Biker Sergeant now gets a free bolt pistol, like wot he
should.
Craftworld Eldar:
Fixed the Dark Reaper Exarch so that when you select another weapon for
him, his Reaper Launcher gets deselected.
Corrected the War Walker's description.
Corrected the Shuriken Cannon's stats.
Imperial Guard:
Fixed one of the Stormtrooper Hellpistol descriptions (it now has the
correct range).
Corrected the Hardened Veteran's initiative.
Imposed a limit of 5 models on the number of Commissars you can take.
You can now only take Veteran Assault Teams if you have a Catachan
(i.e., Deathworld Veteran) commander.
Dark Angels:
An HQ tactical squad can now take the right number of Bolters.
Deathwing terminator squads now have a limit on the number of Assault
Cannon, Cyclone Launchers and Heavy Flamers they can take.
Orks:
You can now take less than 3 Looted Rhinos.
Campaign: Made the campaign rules whatsit work for the Space Wolves.
Mordheim: v14 Changes
*~~~~~~~~~~~~~~~~~~~*
Changed the Hired Swords so you could only take one of each.
Fixed a bug that occured whenever you Promoted someone.
Made the 'Promotion' option appear on the printout, for easy distinction
of heroes.
Being Frenzied (due to Madness) now doubles your attacks.
Corrected the Healing Herbs description.
Corrected the spelling of the Skaven Jewelled Sword.
Fixed the Dead Hero zombie so it could take mutations and some extra
random stuff (like spells).
Fixed the Flail (and two-handed weapons in general).
Corrected the Witch Hunter's details.
Fixed Nicodemus so you could only take one of him.
Blood Bowl: v2 Changes
*~~~~~~~~~~~~~~~~~~~~*
I can't remember. Some bugs fixed, apparently.
In Other News
*~~~~~~~~~~~*
Some random Mordheim files uploaded to the 'Files' section of the ab-
files list. Apparently they're quite good.
They comprise a Wolf
Priest for Middenheimers and a Lizardman warband. Neither are official
GW rules, though.
I've now run out of greek letters to name the 40K files after. Normal
version numbers are boring... what should I use next? I'm thinking
colours.
Anyway.
The files can be downloaded from the 'Files' section of the ab-files
list, or from the Army Builder section of http://www.skrill.org/.
Webmasters! Are you putting the datafiles up for download on your site?
If so, could you include the following two things:
1) A note saying "If you want to be notified of updates, just send an
email to ab-files-subscribe@egroups.com"
2) A link to http://www.skrill.org/
I'd be much obliged. Thanks!
Happy gaming, all!
--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
------------------------------------------------------------------------
Accurate impartial advice on everything from laptops to table saws.
http://click.egroups.com/1/3020/2/_/101670/_/957132119/
------------------------------------------------------------------------
To Post a message, send it to: ab-files@eGroups.com
To Unsubscribe, send a blank message to: ab-files-unsubscribe@eGroups.com
[*Disclaimer: Inaccurate to 3 orders of magnitude]
This week the Warhammer 40K, Mordheim and Blood Bowl files have been
updated. For your comfort and convenience, here's a handy summary.
Warhammer 40,000: Omega Pattern Changes
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Space Wolves:
Fixed the HQ unit so it didn't say "Wolf Lord" whatever you took.
Fixed the HQ unit Venerable Dreadnought.
Gave the Long Fangs the proper transport options.
The Great Company Banner can now be taken by Wolf Guard instead of Grey
Hunters.
Added the Healing Potions and Balms to the Wolf Priest's wargear list.
Grey Hunters now get charged 1 point for having Bolters instead of Bolt
Pistols.
Thrall's Power Weapons now show up on the printouts.
Corrected the cost of the Blood Claw meltagun.
Wolf Guard Leaders now get charged the correct points for wargear.
Awarded the Space Wolf file the 'Most buggy since original release'
prize.
Added Special Characters.
Added some notes to the Fenrisian Wolves. Twice, since I forgot to save
it the first time.
Fixed a horrible, horrible bug that made you take the wrong number of HQ
units in games which were not an exact multiple of 750.
Let the Wolf Guard take correct wargear if they had Terminator Armour.
Let Wolf Scouts take Bolt Pistols / Power Weapons.
Stopped Rune Priests being allowed to take Fenrisian Wolves.
Corrected the cost of the Plasma Pistol / Power Fist.
Fixed Wolf Guard Transport options.
Space Marines:
The Scout Biker Sergeant now gets a free bolt pistol, like wot he
should.
Craftworld Eldar:
Fixed the Dark Reaper Exarch so that when you select another weapon for
him, his Reaper Launcher gets deselected.
Corrected the War Walker's description.
Corrected the Shuriken Cannon's stats.
Imperial Guard:
Fixed one of the Stormtrooper Hellpistol descriptions (it now has the
correct range).
Corrected the Hardened Veteran's initiative.
Imposed a limit of 5 models on the number of Commissars you can take.
You can now only take Veteran Assault Teams if you have a Catachan
(i.e., Deathworld Veteran) commander.
Dark Angels:
An HQ tactical squad can now take the right number of Bolters.
Deathwing terminator squads now have a limit on the number of Assault
Cannon, Cyclone Launchers and Heavy Flamers they can take.
Orks:
You can now take less than 3 Looted Rhinos.
Campaign: Made the campaign rules whatsit work for the Space Wolves.
Mordheim: v14 Changes
*~~~~~~~~~~~~~~~~~~~*
Changed the Hired Swords so you could only take one of each.
Fixed a bug that occured whenever you Promoted someone.
Made the 'Promotion' option appear on the printout, for easy distinction
of heroes.
Being Frenzied (due to Madness) now doubles your attacks.
Corrected the Healing Herbs description.
Corrected the spelling of the Skaven Jewelled Sword.
Fixed the Dead Hero zombie so it could take mutations and some extra
random stuff (like spells).
Fixed the Flail (and two-handed weapons in general).
Corrected the Witch Hunter's details.
Fixed Nicodemus so you could only take one of him.
Blood Bowl: v2 Changes
*~~~~~~~~~~~~~~~~~~~~*
I can't remember. Some bugs fixed, apparently.
In Other News
*~~~~~~~~~~~*
Some random Mordheim files uploaded to the 'Files' section of the ab-
files list. Apparently they're quite good.

Priest for Middenheimers and a Lizardman warband. Neither are official
GW rules, though.
I've now run out of greek letters to name the 40K files after. Normal
version numbers are boring... what should I use next? I'm thinking
colours.
Anyway.
The files can be downloaded from the 'Files' section of the ab-files
list, or from the Army Builder section of http://www.skrill.org/.
Webmasters! Are you putting the datafiles up for download on your site?
If so, could you include the following two things:
1) A note saying "If you want to be notified of updates, just send an
email to ab-files-subscribe@egroups.com"
2) A link to http://www.skrill.org/
I'd be much obliged. Thanks!
Happy gaming, all!
--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
------------------------------------------------------------------------
Accurate impartial advice on everything from laptops to table saws.
http://click.egroups.com/1/3020/2/_/101670/_/957132119/
------------------------------------------------------------------------
To Post a message, send it to: ab-files@eGroups.com
To Unsubscribe, send a blank message to: ab-files-unsubscribe@eGroups.com