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[ab-files] New Mordheim files released!

  • Thread starter Thread starter demandred at skrill.org
  • Start date Start date
D

demandred at skrill.org

Guest
Mordheim files, v3.2, have just been released and can be accessed by the
ever-useful Locate Files button or at:

http://groups.yahoo.com/group/ab-files/files/Mordheim/

For those of you using AB Lite. They include all the stuff from Town Cryer
11, an improved Lustria mode (thanks to Chris Manos for providing a load of
files!), and bug fixes.

Cheerio!


v3.2 Changes
*~~~~~~~~~~~~*

IMPORTANT FOR ANYONE THAT USES WARDOGS: Wardogs now count as a member of
the warband. However, I've had to change how they work to make this happen.
First, take the Wardog equipment as normal; then click the 'Add Wardog'
option that appears at the bottom of the unit list to add your wardog.
DANGER WILL ROBINSON! This may break warbands that previously included
Wardogs. Sorry :( Before you import the files, delete all Wardogs from your
roster, just in case.

Daggers are no longer free, apart from the 'Free Dagger'.

The various Wolves available to the Middenheimers (Wolf form for the
priest, wolf companions, etc.) now count as warriors correctly (i.e., one
does, the other doesn't).

Pirates now get Hammers and Maces in their standard equipment list.

One Middenheimer can now select the 'Berserker' option, which marks him as
being affected by Frenzy (suggested by Tuomas in WD242).

A Vampire who gets a Tome of Magic can now select Necromancy Spells instead
of Lesser Magic (click the tome to select the Necromantic Spells option)
(suggested by Tuomas in WD242).

Averlanders can now get the usual Hired Swords and Dramatis Personae.

Fixed a typo in Att'las Plate Mail.

Promoted Mercenary Warriors can now increase their Initiative.

Added the Ostlander warband.

Added the Lizardman warband and some 'pre-edit' warbands from the Lustria
campaign. Thanks to Christopher Manos for coding it up!

Steel Whips now use a different abbreviation to Sigmarite Warhammers.

Added the Vampire Skills to the Skills category - I've run out of item
categories, sorry :(


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


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Hooray! Exams are over once again, assignments are handed in, and we've got
a month of holiday from university. Which means I have to go to work more,
but it all balances out. It is therefore my great pleasure to present to
you new Mordheim files. Hoorah!

Just about everything in this version of the files would not be here, were
it not for the effort of Christopher Manos who supplied them. A big hand
for Mr Manos, please!

An important note: Please take a printout, or save to HTML, before you
install these files. As noted in the changes below, skills were broken
quite nastily - your old saved rosters should still work, but you'll need
to re-add the skills to everyone in the warband. This had to be done
because I ran out of item categories for "Dark Elf skills", "Baboon
Skills", etc. :(

As always, to get the files just hit the Locate Files button within AB, or
if you're using AB Lite go to:

http://groups.yahoo.com/files/ab-files/

The latest file is there.

Have a great one!

v3.3 Changes
*~~~~~~~~~~~~*

IMPORTANT! All skills no longer work. Note what skills you have before
importing the files, and re-enter them. Sorry :(

Rearranged the skill categories. All racial skills are now found in the
generic "Other Skills" category (it used to be just called 'Skills') - I
ran out of item categories :(

Dark Elves can now take special skills.

The Norscan Shaman now has descriptions for his spells.

There seems to be some sort of problem with the Stash, but I'm damned if I
can find out what's causing it. :/

Removed a typo from the Fiery Wrath spell.

The Unerring Strike skill now has a description.

Added some more Hired Swords to the Lustria warbands.

Changed the cost of one of the High Elven Henchmen from 80 to something
more reasonable.

You can now take more than 5 Zombies in a group.

The Pirate Gunner can now take a Handgun.

Added some things to the FAQ.

Pistols now work correctly.

The Norse Shaman can now only be taken in Lustria.

Madness: Frenzy now works properly.

Fixed another mystery bug with the Dark Elves.


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


Do not post to this list! Posters will have sarcastic comments made about them. Be warned.
To Unsubscribe, send a blank message to: ab-files-unsubscribe@eGroups.com. If you want to ask questions about Army Builder or the datafiles for it, use the armybuilder@egroups.com mailing list.

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
 
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