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[ab-files] New 40k files

  • Thread starter Thread starter demandred at skrill.org
  • Start date Start date
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demandred at skrill.org

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Hooray! New 40k files are now available for download, including Codex:
Imperial Armour! Thanks to Joao Luis for actually typing the damn things
in, meaning I didn't have to do it. :)




As always, you can find the files at:

http://www.egroups.com/files/ab-files/




Your changes for this pattern are:

All armies:
Breakthrough - Defender now doesn't need an HQ choice.
The Grey Knights now get the additional 5+ Invulnerable Terminator save.

Orks:
'Eavy Armour now gives a 4+ save in all situations.
The Banna Wava now can get a Grot Blasta for +1 point.

Dark Angels:
Deathwing Terminator Sergeants were behaving oddly.
Apothecaries, Techmarines and Standard Bearers now have Power Fists by
default instead of Power Weapons.
The Apothecary can once again use the Narthecium and Reductor.

Dark Eldar:
Clarified the wording on Screaming Jets and Night Shield notes.

Catachans:
The Medic now has WS4.

Space Wolves:
The Chainfist is now available if you take Terminator Armour.
Assassins do not appear twice in the allies list.

Imperial Guard:
Stopped the Sentinels always giving an error message if you tried to
attach them to the command section.
Corrected the cost of the Chimera.
Unbroke the non-Standard Mission scenarios.

Blood Angels Army of Death:
The Chaplain now costs 75 points, not 75 + 25%.

Biel-Tann Eldar:
A Striking Scorpion Exarch with Crushing Blow and the Scorpions Claw now
has S10, not S9, in the Court of the Young King.

Sisters of Battle:
The Sisters can now take allies from the Assassins again.

Imperial Armour:
Added all the Imperial Armour stuff! Hooray! A major "thanks" goes to
Joao Luis, for actually typing it all in. :) And before any imbecile Ork
players ask, no you can't loot a Baneblade. No. NO. Don't make me get my
crossbow.

Kult of Speed:
AB now insists you have 1 transport vehicle for every unit in the army,
rather than giving every unit a vehicle automatically. This is more
flexible and lets you use Looted Rhinos properly.

Blood Angels:
Fixed random stuff, I forget what.

Flesh Tearers:
Added the Flesh Tearers army from White Dwarf 251.
BONUS! Added "Flesh Tearers: Army of Death", the blood angels one but
with Flesh Tearers instead.

Eldar:
Added the Scorpion Super-Heavy Grav Tank from Citadel Journal 39.

Chaos:
Heavy Stubbers now have AP6.
Cult Terminator squads can now be taken as Troops in the same way that
Berzerkers, Plague Marines, etc. can.
Noise Marine Terminators must now choose between either normal
Terminator ranged weapons, or entirely Noise Marine ranged weapons, and
now can't take Doom Sirens.

--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
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"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time

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