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Aasimar Oracle Favoured Class

Zan Thrax

Well-known member
How does the Aasimar Oracle Favoured Class option work? Do I only have to select the revelation once, or am I supposed to "Customize Favoured Class Options" once for each level?

Also, am I doing something wrong, or is not working for Life Oracle Bonded Mount? I bumped my Oracle up to sixth level as a test, but my Wolf doesn't have the HD of a 9th level companion.
 
I'll add to this - when I use it to add to the Ancestral Weapon and Spirit Shield mysteries it's not adding to the duration of those abilities. It should add a minute to the first and an hour to the second for every two levels you use the favored class ability.

I would've posted this in the bug thread but I'm not sure if it's user error due to my misunderstanding of how to use the ability or is an actual bug.
 
How does the Aasimar Oracle Favoured Class option work? Do I only have to select the revelation once, or am I supposed to "Customize Favoured Class Options" once for each level?

Also, am I doing something wrong, or is not working for Life Oracle Bonded Mount? I bumped my Oracle up to sixth level as a test, but my Wolf doesn't have the HD of a 9th level companion.

I tried Air Barrier (8th level Oracle with 8 levels Favored Class chosen) and it worked correctly giving me a +8 as expected.

Looking at Bonded Mount, it is taking the bonus. An 8th level Oracle with this selected does show 12 as expected in xTotalLev. But there are other settings for Companions.

This code can boost a companion:
Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
  <thing id="pBonMoBoo" name="Bonded Mount Boost" description="Boost Bonded Mount an amount" compset="InPlay">
    <fieldval field="pUsePicks" value="1"/>
    <tag group="Adjustment" tag="S2Custom" name="Custom Menu" abbrev="Custom Menu"/>
    <eval phase="First" priority="497" index="3"><![CDATA[~ If we're not enabled, get out now
doneif (field[pIsOn].value <> 1)
~ If nothing chosen, get out now
doneif (field[pChosen].ischosen <> 1)

field[pChosen].chosen.minion.herofield[tCompLevel].value += field[pAdjust].value


hero.childfound[cAnimComp].field[CompLevAdj].value += field[pAdjust].value]]>
      <before name="Companion Level Calculated"/>
      <before name="Multiple Companion FinalLevel Calculated"/>
      </eval>
    <eval phase="PreLevel" priority="11000" index="2"><![CDATA[      ~ If we're not enabled, get out now
      doneif (field[pIsOn].value = 0)

      ~ Picks on Hero
      field[pUsePicks].value = 1

      ~ Set search to mounts
      field[pCandExpr].text = "component.BaseCompan"]]></eval>
    </thing>
  </document>

But there are limiters in HeroLab to Master's Hit Dice. These limiters make sense, as every rule in Pathfinder that explicitly limits Animal Companions effective level to Character Level.

I'm not sure the intended goal of the Aasimar Oracle Favoured Class option is to boost an Animal Companion ability. I don't think they thought about it.
 
I tried Air Barrier (8th level Oracle with 8 levels Favored Class chosen) and it worked correctly giving me a +8 as expected.

It adds to the bonuses on the abilities I referenced above as well, but not to the duration. That's the part I'm confused about, and which may be a misunderstanding of the rules on my part. I'm guessing now that duration (1 hour per Oracle level, e.g.) is not considered an "effect?"
 
Version 7.10 of the Pathfinder files is now available
Data File Authoring

The CompBonCap field has been added to companion helpers. It works like the existing CompLevAdj, but unlike CompLevAdj, any bonuses added to CompBonCap will be capped at the character's HD. The boon companion feat has been changed to take advantage of this new mechanism, which greatly simplifies its script.

In 7.10 there was a change, I think this change may be no longer working as intended. I've added to CompLevAdj and it seems to be limited to the max based on the level of the PC. I need to have an Animal Companion of a higher effective level than the character level (for example an 8th level PC needs to have his animal companion effective 11th druid effective level which will grant 9 hit dice for the AC.)

I had a script that used to work, but apparently doesn't any more.

I've found this code inside HL:

if (field[CompLevel].value > 0) then
field[CompLevel].value += field[CompLevAdj].value

~ Now add the capped bonus, and limit this to our character level at most.
var charlevel as number
charlevel = hero.tagcount[Classes.?] - hero.tagcount[Classes.Race]

field[CompLevel].value += field[CompBonCap].value
field[CompLevel].value = minimum(field[CompLevel].value, charlevel)

This looks like it will ignore CompLevAdj now if it exceeds charlevel?
 
So according to Paizo, for PFS the animal companion is limited to no more that one hit die Higher than characters, and that would be the limit to the animal companions effective level. However for home brew you could have it as high as the GM allows.

Example: level 10 Aasimar Nature Oracle with +5 to bonded mount revelation;

PFS the character would be limited to a lvl 13 (11HD) animal companion,
Home the character could have up to a lvl 15 (12HD) animal companion

Is there any way to adjust these settings on my own herolab program? If so is there a guide to playing around with herolabs code?

Thanks
 
Paizos official ruling for PFS is that a animal companion can't be more that one Hit Die higher that the masters character level (most likely based on the fact that a Lvl one animal companion has 2 HD), However for non official play games its limited by GM ruling.

Example:
A Lvl10 Aasimar Nature oracle with +5 to Bonded Mount Revelation;

PFS the animal companion would be limited to Lvl 13 (11HD), Meaning there wouldn't be any reason to do more than +3 to the bonded mount revelation at lvl 10.
Home play the animal companion could be as high as level 15 (12HD).

Is there any way for me to change this in hero lab myself? And more importantly, if there is, is there a guide on how to do this? :-P
 
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