• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

40K Ulthwe datafile errors

  • Thread starter Thread starter kilbo98 at yahoo.com
  • Start date Start date
K

kilbo98 at yahoo.com

Guest
I apologize if this is a repeat:

The newest datafiles did a great job at improving the Ulthwe
Craftworld army list. Especially the Seer Council entry. however,
there are still errors. I can see how this would be a difficult beast
to manage.

1. The council has 3 mandatory warlocks yet 3 seperate warlock powers
are not allowed to be purchased.

2. the augment power is not allowed to be purchased more than once in
the unit (once I fiddled with the other restriction).

3. When adding wargear (like a singing spear) you must arm all the
warlocks identically.

4. there is a multiplier in there so that the final total of points
for the unit is messed up. I noted the automatic minus 113 points
which should zero the warlocks and such out but when adding the
psykic
powers the multiplier kicks in and instead of buying one augement I
get 3. When I change the file to get 3 augments it charges me for 6.

I finally got it all fixed, I think, but I thought I would pass this
on for the rest.

RK


------------------------------------------------------------------------
Huge Shoe Selection at Zappos.com
(small sizes also available)
http://click.egroups.com/1/7062/4/_/36190/_/964209434/
------------------------------------------------------------------------

To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com
 
One fine day in the middle of the night, Ron Kilby <kilbo98@yahoo.com>
got up to write:

>1. The council has 3 mandatory warlocks yet 3 seperate warlock powers
>are not allowed to be purchased.

You need to buy 3 separate Warlock units, i.e. using the Add Warlock
option.

>2. the augment power is not allowed to be purchased more than once in
>the unit (once I fiddled with the other restriction).

Well don't fiddle with things. You have only yourself to blame. :P

>3. When adding wargear (like a singing spear) you must arm all the
>warlocks identically.

Use the 'Add Warlocks' option. Unless you mean that it's mandatory that
all warlocks are equipped the same?

>4. there is a multiplier in there so that the final total of points
>for the unit is messed up. I noted the automatic minus 113 points
>which should zero the warlocks and such out but when adding the
>psykic
>powers the multiplier kicks in and instead of buying one augement I
>get 3. When I change the file to get 3 augments it charges me for 6.

I wouldn't be surprised if this is due to you randomly messing things
up. :)

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time

------------------------------------------------------------------------
Need a credit card?
Instant Approval and 0% intro APR with Aria!
http://click.egroups.com/1/7101/4/_/36190/_/964213804/
------------------------------------------------------------------------

To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com
 
Back
Top