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I had planed on using the Athas.org rules. I was checking to see if there was a "community" preferance. I havn't really thought about the Wild Talents. I assume that the srd psi and xph will contain enough options. I do not normally use any psionics in my games. This setting is the exception.
I have uploaded my race file to the User Projects section.
Dwarf Focus not sure if it can be added via dropdown for +1
+1 morale bonus on all checks directly related to their focus. This includes a skill bonus, an attack bonus, a damage bonus, or a saving throw bonus, or even a bonus to manifestation or spell save DCs.
How are racial weapon handled?
I looked at the Dwarf for an example but I saw no code or anything.
Elf skill bonus for perform not sure how to do
Elves receive a +1 bonus to all perform skills and I do not think I should have to list them all.
Dark Sun takes place on Athas. A planet in ruins from a war of great wizards. The environment has become very dessert like because the magic drew the life force out of the planet. It is kind of an apocalyptic situation only the strong are left.
The allowed races are different. Stat changes, new races, almost everything has psionic powers. Metal is very rare so most weapons are wood and stone. Being as the weapons are "softer" there is a greater risk for them breaking on a critical failure. The money is based on cp = clay pieces = ~ 1gp. The best armor available is bronze half-plate. There is not steel armor, iron armor does exist but it cost x5 phb price and weighs +50% over listed weight.
Just a brief summary
As an avid psionics supporter I have to agree that both psionics books cover most aspects of the dark sun psionics rules without adjusting too much.
Heck leave em alone as they'll just work as standard options, just tag your races or classes with the psionics tag which should allow psionics feats to be used.