There were no changes to the UI, only to the underlying data, so the build number listed in the program has not changed from last week's update.
Game Mechanics
Game Mechanics
- PF2 - Races that have an Ethnicity will now allow for a custom ethnicity to be entered.
- PF2 - For an ethnicity with a choice of specific details (ex: Mwangi, Shoanti, Tian), selecting these details is now optional.
- PF2 - The familiar’s Damage Avoidance ability was not available to select.
- PF2 - Multiclass archetype feats that gave spellcasting (but only cantrips) were not printing to the character sheet.
- PF2 – The Fighter dedication’s Opportunist feat was not displaying the Attack of Opportunity on the Play tab.
- PF2 - Innate spells were being printed twice to the character sheet.
- PF2 – The Barbarian’s Frog animal instinct was showing two jaws attacks.
- PF2 – The Acolyte background was giving a choice between Wisdom and Constitution instead of Wisdom and Intelligence.
- PF2 – If a background’s main skill matched a skill that had already been made trained by a class, both the main skill and the lore skill were un-checked on the skills tab, and it only offered 0/1 selections to select new skills.
- PF2 – The Barbarian Instinct "Specialization Abilities" were giving bonuses as if the character had greater weapon specialization.
- SF - Grenades were not calculating their explosion DC correctly.
- PF2 - The Multilingual feat was not offering regional languages for selection.
- PF2 - Familiar and master abilities where not counting together for a total of two max on the master and familiar.
- PF2 - The adjustment "Base Value Modifier" will now correctly change the ability modifier for animal companions.
- PF2 – The Cleric feat Emblazon Armament could not select a shield or weapon to grant a status bonus to.